[Mesa-dev] and a random apitrace/gallium question..

Brian Paul brianp at vmware.com
Tue Jun 4 08:51:15 PDT 2013

I haven't been following this thread too closely, but FWIW, if people 
are interested in implementing the GL_KHR_debug extension in Mesa, I've 
got some unfinished code that implements debug labels (glObjectLabel, 
glGetObjectLabel, etc).  I'd happily pass it along to anyone who wants 
to work on that extension.


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