[Mesa-dev] [PATCH] Rename api_validate.[ch] to draw_validate.[ch]
Arnas Milasevicius
giant1gf at gmail.com
Wed Jun 5 12:09:50 PDT 2013
---
src/mesa/Makefile.sources | 2 +-
src/mesa/SConscript | 2 +-
src/mesa/main/draw_validate.c | 745 ++++++++++++++++++++++++++++++++++++++++++
3 files changed, 747 insertions(+), 2 deletions(-)
create mode 100644 src/mesa/main/draw_validate.c
diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
index a5c1f5d..5be2648 100644
--- a/src/mesa/Makefile.sources
+++ b/src/mesa/Makefile.sources
@@ -11,7 +11,7 @@ MAIN_FILES = \
$(SRCDIR)main/api_arrayelt.c \
$(BUILDDIR)main/api_exec.c \
$(SRCDIR)main/api_loopback.c \
- $(SRCDIR)main/api_validate.c \
+ $(SRCDIR)main/draw_validate.c \
$(SRCDIR)main/accum.c \
$(SRCDIR)main/arbprogram.c \
$(SRCDIR)main/atifragshader.c \
diff --git a/src/mesa/SConscript b/src/mesa/SConscript
index 0f15438..9822918 100644
--- a/src/mesa/SConscript
+++ b/src/mesa/SConscript
@@ -42,7 +42,7 @@ main_sources = [
'main/api_arrayelt.c',
'main/api_exec.c',
'main/api_loopback.c',
- 'main/api_validate.c',
+ 'main/draw_validate.c',
'main/accum.c',
'main/arbprogram.c',
'main/atifragshader.c',
diff --git a/src/mesa/main/draw_validate.c b/src/mesa/main/draw_validate.c
new file mode 100644
index 0000000..7ab8e30
--- /dev/null
+++ b/src/mesa/main/draw_validate.c
@@ -0,0 +1,745 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdbool.h>
+#include "glheader.h"
+#include "api_validate.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "imports.h"
+#include "mtypes.h"
+#include "enums.h"
+#include "vbo/vbo.h"
+#include "transformfeedback.h"
+#include <stdbool.h>
+
+
+/**
+ * \return number of bytes in array [count] of type.
+ */
+static GLsizei
+index_bytes(GLenum type, GLsizei count)
+{
+ if (type == GL_UNSIGNED_INT) {
+ return count * sizeof(GLuint);
+ }
+ else if (type == GL_UNSIGNED_BYTE) {
+ return count * sizeof(GLubyte);
+ }
+ else {
+ ASSERT(type == GL_UNSIGNED_SHORT);
+ return count * sizeof(GLushort);
+ }
+}
+
+
+/**
+ * Find the max index in the given element/index buffer
+ */
+GLuint
+_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
+ const void *indices,
+ struct gl_buffer_object *elementBuf)
+{
+ const GLubyte *map = NULL;
+ GLuint max = 0;
+ GLuint i;
+
+ if (_mesa_is_bufferobj(elementBuf)) {
+ /* elements are in a user-defined buffer object. need to map it */
+ map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,
+ GL_MAP_READ_BIT, elementBuf);
+ /* Actual address is the sum of pointers */
+ indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
+ }
+
+ if (type == GL_UNSIGNED_INT) {
+ for (i = 0; i < count; i++)
+ if (((GLuint *) indices)[i] > max)
+ max = ((GLuint *) indices)[i];
+ }
+ else if (type == GL_UNSIGNED_SHORT) {
+ for (i = 0; i < count; i++)
+ if (((GLushort *) indices)[i] > max)
+ max = ((GLushort *) indices)[i];
+ }
+ else {
+ ASSERT(type == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++)
+ if (((GLubyte *) indices)[i] > max)
+ max = ((GLubyte *) indices)[i];
+ }
+
+ if (map) {
+ ctx->Driver.UnmapBuffer(ctx, elementBuf);
+ }
+
+ return max;
+}
+
+
+/**
+ * Check if OK to draw arrays/elements.
+ */
+static GLboolean
+check_valid_to_render(struct gl_context *ctx, const char *function)
+{
+ if (!_mesa_valid_to_render(ctx, function)) {
+ return GL_FALSE;
+ }
+
+ switch (ctx->API) {
+ case API_OPENGLES2:
+ /* For ES2, we can draw if any vertex array is enabled (and we
+ * should always have a vertex program/shader). */
+ if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
+ return GL_FALSE;
+ break;
+
+ case API_OPENGLES:
+ /* For OpenGL ES, only draw if we have vertex positions
+ */
+ if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
+ return GL_FALSE;
+ break;
+
+ case API_OPENGL_COMPAT:
+ case API_OPENGL_CORE:
+ {
+ const struct gl_shader_program *vsProg =
+ ctx->Shader.CurrentVertexProgram;
+ GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
+ GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
+ if (haveVertexShader || haveVertexProgram) {
+ /* Draw regardless of whether or not we have any vertex arrays.
+ * (Ex: could draw a point using a constant vertex pos)
+ */
+ return GL_TRUE;
+ }
+ else {
+ /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
+ * array [0]).
+ */
+ return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
+ ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
+ }
+ }
+ break;
+
+ default:
+ assert(!"Invalid API value in check_valid_to_render()");
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Do bounds checking on array element indexes. Check that the vertices
+ * pointed to by the indices don't lie outside buffer object bounds.
+ * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
+ */
+static GLboolean
+check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ struct _mesa_prim prim;
+ struct _mesa_index_buffer ib;
+ GLuint min, max;
+
+ /* Only the X Server needs to do this -- otherwise, accessing outside
+ * array/BO bounds allows application termination.
+ */
+ if (!ctx->Const.CheckArrayBounds)
+ return GL_TRUE;
+
+ memset(&prim, 0, sizeof(prim));
+ prim.count = count;
+
+ memset(&ib, 0, sizeof(ib));
+ ib.type = type;
+ ib.ptr = indices;
+ ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
+
+ vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
+
+ if ((int)(min + basevertex) < 0 ||
+ max + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
+ /* the max element is out of bounds of one or more enabled arrays */
+ _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
+ max, ctx->Array.ArrayObj->_MaxElement);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
+ * etc? The set of legal values depends on whether geometry shaders/programs
+ * are supported.
+ * Note: This may be called during display list compilation.
+ */
+bool
+_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
+{
+ switch (mode) {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ return true;
+ case GL_QUADS:
+ case GL_QUAD_STRIP:
+ case GL_POLYGON:
+ return (ctx->API == API_OPENGL_COMPAT);
+ case GL_LINES_ADJACENCY:
+ case GL_LINE_STRIP_ADJACENCY:
+ case GL_TRIANGLES_ADJACENCY:
+ case GL_TRIANGLE_STRIP_ADJACENCY:
+ return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4;
+ default:
+ return false;
+ }
+}
+
+
+/**
+ * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
+ * etc? Also, do additional checking related to transformation feedback.
+ * Note: this function cannot be called during glNewList(GL_COMPILE) because
+ * this code depends on current transform feedback state.
+ */
+GLboolean
+_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
+{
+ bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode);
+
+ if (!valid_enum) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
+ return GL_FALSE;
+ }
+
+ /* From the GL_EXT_transform_feedback spec:
+ *
+ * "The error INVALID_OPERATION is generated if Begin, or any command
+ * that performs an explicit Begin, is called when:
+ *
+ * * a geometry shader is not active and <mode> does not match the
+ * allowed begin modes for the current transform feedback state as
+ * given by table X.1.
+ *
+ * * a geometry shader is active and the output primitive type of the
+ * geometry shader does not match the allowed begin modes for the
+ * current transform feedback state as given by table X.1.
+ *
+ */
+ if (_mesa_is_xfb_active_and_unpaused(ctx)) {
+ GLboolean pass = GL_TRUE;
+
+ switch (mode) {
+ case GL_POINTS:
+ pass = ctx->TransformFeedback.Mode == GL_POINTS;
+ break;
+ case GL_LINES:
+ case GL_LINE_STRIP:
+ case GL_LINE_LOOP:
+ pass = ctx->TransformFeedback.Mode == GL_LINES;
+ break;
+ default:
+ pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
+ break;
+ }
+ if (!pass) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(mode=%s vs transform feedback %s)",
+ name,
+ _mesa_lookup_prim_by_nr(mode),
+ _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
+ return GL_FALSE;
+ }
+ }
+
+ return GL_TRUE;
+}
+
+/**
+ * Verify that the element type is valid.
+ *
+ * Generates \c GL_INVALID_ENUM and returns \c false if it is not.
+ */
+static bool
+valid_elements_type(struct gl_context *ctx, GLenum type, const char *name)
+{
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ return true;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name,
+ _mesa_lookup_enum_by_nr(type));
+ return false;
+ }
+}
+
+/**
+ * Error checking for glDrawElements(). Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
+GLboolean
+_mesa_validate_DrawElements(struct gl_context *ctx,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ FLUSH_CURRENT(ctx, 0);
+
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is also generated by DrawElements,
+ * DrawElementsInstanced, and DrawRangeElements while transform feedback
+ * is active and not paused, regardless of mode.
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawElements(transform feedback active)");
+ return GL_FALSE;
+ }
+
+ if (count <= 0) {
+ if (count < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
+ return GL_FALSE;
+ }
+
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) {
+ return GL_FALSE;
+ }
+
+ if (!valid_elements_type(ctx, type, "glDrawElements"))
+ return GL_FALSE;
+
+ if (!check_valid_to_render(ctx, "glDrawElements"))
+ return GL_FALSE;
+
+ /* Vertex buffer object tests */
+ if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ /* use indices in the buffer object */
+ /* make sure count doesn't go outside buffer bounds */
+ if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+ _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
+ return GL_FALSE;
+ }
+ }
+ else {
+ /* not using a VBO */
+ if (!indices)
+ return GL_FALSE;
+ }
+
+ if (!check_index_bounds(ctx, count, type, indices, basevertex))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Error checking for glMultiDrawElements(). Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
+GLboolean
+_mesa_validate_MultiDrawElements(struct gl_context *ctx,
+ GLenum mode, const GLsizei *count,
+ GLenum type, const GLvoid * const *indices,
+ GLuint primcount, const GLint *basevertex)
+{
+ unsigned i;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] <= 0) {
+ if (count[i] < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMultiDrawElements(count)" );
+ return GL_FALSE;
+ }
+ }
+
+ if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
+ return GL_FALSE;
+ }
+
+ if (!valid_elements_type(ctx, type, "glMultiDrawElements"))
+ return GL_FALSE;
+
+ if (!check_valid_to_render(ctx, "glMultiDrawElements"))
+ return GL_FALSE;
+
+ /* Vertex buffer object tests */
+ if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ /* use indices in the buffer object */
+ /* make sure count doesn't go outside buffer bounds */
+ for (i = 0; i < primcount; i++) {
+ if (index_bytes(type, count[i]) >
+ ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+ _mesa_warning(ctx,
+ "glMultiDrawElements index out of buffer bounds");
+ return GL_FALSE;
+ }
+ }
+ }
+ else {
+ /* not using a VBO */
+ for (i = 0; i < primcount; i++) {
+ if (!indices[i])
+ return GL_FALSE;
+ }
+ }
+
+ for (i = 0; i < primcount; i++) {
+ if (!check_index_bounds(ctx, count[i], type, indices[i],
+ basevertex ? basevertex[i] : 0))
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Error checking for glDrawRangeElements(). Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
+GLboolean
+_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ FLUSH_CURRENT(ctx, 0);
+
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is also generated by DrawElements,
+ * DrawElementsInstanced, and DrawRangeElements while transform feedback
+ * is active and not paused, regardless of mode.
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawElements(transform feedback active)");
+ return GL_FALSE;
+ }
+
+ if (count <= 0) {
+ if (count < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
+ return GL_FALSE;
+ }
+
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) {
+ return GL_FALSE;
+ }
+
+ if (end < start) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
+ return GL_FALSE;
+ }
+
+ if (!valid_elements_type(ctx, type, "glDrawRangeElements"))
+ return GL_FALSE;
+
+ if (!check_valid_to_render(ctx, "glDrawRangeElements"))
+ return GL_FALSE;
+
+ /* Vertex buffer object tests */
+ if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ /* use indices in the buffer object */
+ /* make sure count doesn't go outside buffer bounds */
+ if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+ _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
+ return GL_FALSE;
+ }
+ }
+ else {
+ /* not using a VBO */
+ if (!indices)
+ return GL_FALSE;
+ }
+
+ if (!check_index_bounds(ctx, count, type, indices, basevertex))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Called from the tnl module to error check the function parameters and
+ * verify that we really can draw something.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
+GLboolean
+_mesa_validate_DrawArrays(struct gl_context *ctx,
+ GLenum mode, GLint start, GLsizei count)
+{
+ struct gl_transform_feedback_object *xfb_obj
+ = ctx->TransformFeedback.CurrentObject;
+ FLUSH_CURRENT(ctx, 0);
+
+ if (count <= 0) {
+ if (count < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
+ return GL_FALSE;
+ }
+
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) {
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, "glDrawArrays"))
+ return GL_FALSE;
+
+ if (ctx->Const.CheckArrayBounds) {
+ if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
+ return GL_FALSE;
+ }
+
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is generated by DrawArrays and
+ * DrawArraysInstanced if recording the vertices of a primitive to the
+ * buffer objects being used for transform feedback purposes would result
+ * in either exceeding the limits of any buffer objectâs size, or in
+ * exceeding the end position offset + size â 1, as set by
+ * BindBufferRange.
+ *
+ * This is in contrast to the behaviour of desktop GL, where the extra
+ * primitives are silently dropped from the transform feedback buffer.
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1);
+ if (xfb_obj->GlesRemainingPrims < prim_count) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawArrays(exceeds transform feedback size)");
+ return GL_FALSE;
+ }
+ xfb_obj->GlesRemainingPrims -= prim_count;
+ }
+
+ return GL_TRUE;
+}
+
+
+GLboolean
+_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
+ GLsizei count, GLsizei numInstances)
+{
+ struct gl_transform_feedback_object *xfb_obj
+ = ctx->TransformFeedback.CurrentObject;
+ FLUSH_CURRENT(ctx, 0);
+
+ if (count <= 0) {
+ if (count < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(count=%d)", count);
+ return GL_FALSE;
+ }
+
+ if (first < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(start=%d)", first);
+ return GL_FALSE;
+ }
+
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) {
+ return GL_FALSE;
+ }
+
+ if (numInstances <= 0) {
+ if (numInstances < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(numInstances=%d)", numInstances);
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
+ return GL_FALSE;
+
+ if (ctx->Const.CheckArrayBounds) {
+ if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
+ return GL_FALSE;
+ }
+
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is generated by DrawArrays and
+ * DrawArraysInstanced if recording the vertices of a primitive to the
+ * buffer objects being used for transform feedback purposes would result
+ * in either exceeding the limits of any buffer objectâs size, or in
+ * exceeding the end position offset + size â 1, as set by
+ * BindBufferRange.
+ *
+ * This is in contrast to the behaviour of desktop GL, where the extra
+ * primitives are silently dropped from the transform feedback buffer.
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ size_t prim_count
+ = vbo_count_tessellated_primitives(mode, count, numInstances);
+ if (xfb_obj->GlesRemainingPrims < prim_count) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawArraysInstanced(exceeds transform feedback size)");
+ return GL_FALSE;
+ }
+ xfb_obj->GlesRemainingPrims -= prim_count;
+ }
+
+ return GL_TRUE;
+}
+
+
+GLboolean
+_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei numInstances,
+ GLint basevertex)
+{
+ FLUSH_CURRENT(ctx, 0);
+
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is also generated by DrawElements,
+ * DrawElementsInstanced, and DrawRangeElements while transform feedback
+ * is active and not paused, regardless of mode.
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawElements(transform feedback active)");
+ return GL_FALSE;
+ }
+
+ if (count <= 0) {
+ if (count < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawElementsInstanced(count=%d)", count);
+ return GL_FALSE;
+ }
+
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) {
+ return GL_FALSE;
+ }
+
+ if (!valid_elements_type(ctx, type, "glDrawElementsInstanced"))
+ return GL_FALSE;
+
+ if (numInstances <= 0) {
+ if (numInstances < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawElementsInstanced(numInstances=%d)", numInstances);
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
+ return GL_FALSE;
+
+ /* Vertex buffer object tests */
+ if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ /* use indices in the buffer object */
+ /* make sure count doesn't go outside buffer bounds */
+ if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+ _mesa_warning(ctx,
+ "glDrawElementsInstanced index out of buffer bounds");
+ return GL_FALSE;
+ }
+ }
+ else {
+ /* not using a VBO */
+ if (!indices)
+ return GL_FALSE;
+ }
+
+ if (!check_index_bounds(ctx, count, type, indices, basevertex))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+GLboolean
+_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
+ GLenum mode,
+ struct gl_transform_feedback_object *obj,
+ GLuint stream,
+ GLsizei numInstances)
+{
+ FLUSH_CURRENT(ctx, 0);
+
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
+ return GL_FALSE;
+ }
+
+ if (!obj) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
+ return GL_FALSE;
+ }
+
+ if (!obj->EndedAnytime) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*");
+ return GL_FALSE;
+ }
+
+ if (stream >= ctx->Const.MaxVertexStreams) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
+ return GL_FALSE;
+ }
+
+ if (numInstances <= 0) {
+ if (numInstances < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawTransformFeedback*Instanced(numInstances=%d)",
+ numInstances);
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) {
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
--
1.8.3
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