[Mesa-dev] [PATCH] Rename api_validate.[ch] to draw_validate.[ch]

Arnas Milasevicius giant1gf at gmail.com
Wed Jun 5 12:09:50 PDT 2013


---
 src/mesa/Makefile.sources     |   2 +-
 src/mesa/SConscript           |   2 +-
 src/mesa/main/draw_validate.c | 745 ++++++++++++++++++++++++++++++++++++++++++
 3 files changed, 747 insertions(+), 2 deletions(-)
 create mode 100644 src/mesa/main/draw_validate.c

diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
index a5c1f5d..5be2648 100644
--- a/src/mesa/Makefile.sources
+++ b/src/mesa/Makefile.sources
@@ -11,7 +11,7 @@ MAIN_FILES = \
 	$(SRCDIR)main/api_arrayelt.c \
 	$(BUILDDIR)main/api_exec.c \
 	$(SRCDIR)main/api_loopback.c \
-	$(SRCDIR)main/api_validate.c \
+	$(SRCDIR)main/draw_validate.c \
 	$(SRCDIR)main/accum.c \
 	$(SRCDIR)main/arbprogram.c \
 	$(SRCDIR)main/atifragshader.c \
diff --git a/src/mesa/SConscript b/src/mesa/SConscript
index 0f15438..9822918 100644
--- a/src/mesa/SConscript
+++ b/src/mesa/SConscript
@@ -42,7 +42,7 @@ main_sources = [
     'main/api_arrayelt.c',
     'main/api_exec.c',
     'main/api_loopback.c',
-    'main/api_validate.c',
+    'main/draw_validate.c',
     'main/accum.c',
     'main/arbprogram.c',
     'main/atifragshader.c',
diff --git a/src/mesa/main/draw_validate.c b/src/mesa/main/draw_validate.c
new file mode 100644
index 0000000..7ab8e30
--- /dev/null
+++ b/src/mesa/main/draw_validate.c
@@ -0,0 +1,745 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdbool.h>
+#include "glheader.h"
+#include "api_validate.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "imports.h"
+#include "mtypes.h"
+#include "enums.h"
+#include "vbo/vbo.h"
+#include "transformfeedback.h"
+#include <stdbool.h>
+
+
+/**
+ * \return  number of bytes in array [count] of type.
+ */
+static GLsizei
+index_bytes(GLenum type, GLsizei count)
+{
+   if (type == GL_UNSIGNED_INT) {
+      return count * sizeof(GLuint);
+   }
+   else if (type == GL_UNSIGNED_BYTE) {
+      return count * sizeof(GLubyte);
+   }
+   else {
+      ASSERT(type == GL_UNSIGNED_SHORT);
+      return count * sizeof(GLushort);
+   }
+}
+
+
+/**
+ * Find the max index in the given element/index buffer
+ */
+GLuint
+_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
+                       const void *indices,
+                       struct gl_buffer_object *elementBuf)
+{
+   const GLubyte *map = NULL;
+   GLuint max = 0;
+   GLuint i;
+
+   if (_mesa_is_bufferobj(elementBuf)) {
+      /* elements are in a user-defined buffer object.  need to map it */
+      map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,
+				       GL_MAP_READ_BIT, elementBuf);
+      /* Actual address is the sum of pointers */
+      indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
+   }
+
+   if (type == GL_UNSIGNED_INT) {
+      for (i = 0; i < count; i++)
+         if (((GLuint *) indices)[i] > max)
+            max = ((GLuint *) indices)[i];
+   }
+   else if (type == GL_UNSIGNED_SHORT) {
+      for (i = 0; i < count; i++)
+         if (((GLushort *) indices)[i] > max)
+            max = ((GLushort *) indices)[i];
+   }
+   else {
+      ASSERT(type == GL_UNSIGNED_BYTE);
+      for (i = 0; i < count; i++)
+         if (((GLubyte *) indices)[i] > max)
+            max = ((GLubyte *) indices)[i];
+   }
+
+   if (map) {
+      ctx->Driver.UnmapBuffer(ctx, elementBuf);
+   }
+
+   return max;
+}
+
+
+/**
+ * Check if OK to draw arrays/elements.
+ */
+static GLboolean
+check_valid_to_render(struct gl_context *ctx, const char *function)
+{
+   if (!_mesa_valid_to_render(ctx, function)) {
+      return GL_FALSE;
+   }
+
+   switch (ctx->API) {
+   case API_OPENGLES2:
+      /* For ES2, we can draw if any vertex array is enabled (and we
+       * should always have a vertex program/shader). */
+      if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
+	 return GL_FALSE;
+      break;
+
+   case API_OPENGLES:
+      /* For OpenGL ES, only draw if we have vertex positions
+       */
+      if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
+	 return GL_FALSE;
+      break;
+
+   case API_OPENGL_COMPAT:
+   case API_OPENGL_CORE:
+      {
+         const struct gl_shader_program *vsProg =
+            ctx->Shader.CurrentVertexProgram;
+         GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
+         GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
+         if (haveVertexShader || haveVertexProgram) {
+            /* Draw regardless of whether or not we have any vertex arrays.
+             * (Ex: could draw a point using a constant vertex pos)
+             */
+            return GL_TRUE;
+         }
+         else {
+            /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
+             * array [0]).
+             */
+            return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
+                    ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
+         }
+      }
+      break;
+
+   default:
+      assert(!"Invalid API value in check_valid_to_render()");
+   }
+
+   return GL_TRUE;
+}
+
+
+/**
+ * Do bounds checking on array element indexes.  Check that the vertices
+ * pointed to by the indices don't lie outside buffer object bounds.
+ * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
+ */
+static GLboolean
+check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
+		   const GLvoid *indices, GLint basevertex)
+{
+   struct _mesa_prim prim;
+   struct _mesa_index_buffer ib;
+   GLuint min, max;
+
+   /* Only the X Server needs to do this -- otherwise, accessing outside
+    * array/BO bounds allows application termination.
+    */
+   if (!ctx->Const.CheckArrayBounds)
+      return GL_TRUE;
+
+   memset(&prim, 0, sizeof(prim));
+   prim.count = count;
+
+   memset(&ib, 0, sizeof(ib));
+   ib.type = type;
+   ib.ptr = indices;
+   ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
+
+   vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
+
+   if ((int)(min + basevertex) < 0 ||
+       max + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
+      /* the max element is out of bounds of one or more enabled arrays */
+      _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
+                    max, ctx->Array.ArrayObj->_MaxElement);
+      return GL_FALSE;
+   }
+
+   return GL_TRUE;
+}
+
+
+/**
+ * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
+ * etc?  The set of legal values depends on whether geometry shaders/programs
+ * are supported.
+ * Note: This may be called during display list compilation.
+ */
+bool
+_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
+{
+   switch (mode) {
+   case GL_POINTS:
+   case GL_LINES:
+   case GL_LINE_LOOP:
+   case GL_LINE_STRIP:
+   case GL_TRIANGLES:
+   case GL_TRIANGLE_STRIP:
+   case GL_TRIANGLE_FAN:
+      return true;
+   case GL_QUADS:
+   case GL_QUAD_STRIP:
+   case GL_POLYGON:
+      return (ctx->API == API_OPENGL_COMPAT);
+   case GL_LINES_ADJACENCY:
+   case GL_LINE_STRIP_ADJACENCY:
+   case GL_TRIANGLES_ADJACENCY:
+   case GL_TRIANGLE_STRIP_ADJACENCY:
+      return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4;
+   default:
+      return false;
+   }
+}
+
+
+/**
+ * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
+ * etc?  Also, do additional checking related to transformation feedback.
+ * Note: this function cannot be called during glNewList(GL_COMPILE) because
+ * this code depends on current transform feedback state.
+ */
+GLboolean
+_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
+{
+   bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode);
+
+   if (!valid_enum) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
+      return GL_FALSE;
+   }
+
+   /* From the GL_EXT_transform_feedback spec:
+    *
+    *     "The error INVALID_OPERATION is generated if Begin, or any command
+    *      that performs an explicit Begin, is called when:
+    *
+    *      * a geometry shader is not active and <mode> does not match the
+    *        allowed begin modes for the current transform feedback state as
+    *        given by table X.1.
+    *
+    *      * a geometry shader is active and the output primitive type of the
+    *        geometry shader does not match the allowed begin modes for the
+    *        current transform feedback state as given by table X.1.
+    *
+    */
+   if (_mesa_is_xfb_active_and_unpaused(ctx)) {
+      GLboolean pass = GL_TRUE;
+
+      switch (mode) {
+      case GL_POINTS:
+         pass = ctx->TransformFeedback.Mode == GL_POINTS;
+	 break;
+      case GL_LINES:
+      case GL_LINE_STRIP:
+      case GL_LINE_LOOP:
+         pass = ctx->TransformFeedback.Mode == GL_LINES;
+	 break;
+      default:
+         pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
+	 break;
+      }
+      if (!pass) {
+	 _mesa_error(ctx, GL_INVALID_OPERATION,
+		     "%s(mode=%s vs transform feedback %s)",
+		     name,
+		     _mesa_lookup_prim_by_nr(mode),
+		     _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
+	 return GL_FALSE;
+      }
+   }
+
+   return GL_TRUE;
+}
+
+/**
+ * Verify that the element type is valid.
+ *
+ * Generates \c GL_INVALID_ENUM and returns \c false if it is not.
+ */
+static bool
+valid_elements_type(struct gl_context *ctx, GLenum type, const char *name)
+{
+   switch (type) {
+   case GL_UNSIGNED_BYTE:
+   case GL_UNSIGNED_SHORT:
+   case GL_UNSIGNED_INT:
+      return true;
+
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name,
+                  _mesa_lookup_enum_by_nr(type));
+      return false;
+   }
+}
+
+/**
+ * Error checking for glDrawElements().  Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
+GLboolean
+_mesa_validate_DrawElements(struct gl_context *ctx,
+			    GLenum mode, GLsizei count, GLenum type,
+			    const GLvoid *indices, GLint basevertex)
+{
+   FLUSH_CURRENT(ctx, 0);
+
+   /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+    * Primitive Capture):
+    *
+    *   The error INVALID_OPERATION is also generated by DrawElements,
+    *   DrawElementsInstanced, and DrawRangeElements while transform feedback
+    *   is active and not paused, regardless of mode.
+    */
+   if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glDrawElements(transform feedback active)");
+      return GL_FALSE;
+   }
+
+   if (count <= 0) {
+      if (count < 0)
+	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
+      return GL_FALSE;
+   }
+
+   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) {
+      return GL_FALSE;
+   }
+
+   if (!valid_elements_type(ctx, type, "glDrawElements"))
+      return GL_FALSE;
+
+   if (!check_valid_to_render(ctx, "glDrawElements"))
+      return GL_FALSE;
+
+   /* Vertex buffer object tests */
+   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+      /* use indices in the buffer object */
+      /* make sure count doesn't go outside buffer bounds */
+      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+         _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
+         return GL_FALSE;
+      }
+   }
+   else {
+      /* not using a VBO */
+      if (!indices)
+         return GL_FALSE;
+   }
+
+   if (!check_index_bounds(ctx, count, type, indices, basevertex))
+      return GL_FALSE;
+
+   return GL_TRUE;
+}
+
+
+/**
+ * Error checking for glMultiDrawElements().  Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
+GLboolean
+_mesa_validate_MultiDrawElements(struct gl_context *ctx,
+                                 GLenum mode, const GLsizei *count,
+                                 GLenum type, const GLvoid * const *indices,
+                                 GLuint primcount, const GLint *basevertex)
+{
+   unsigned i;
+
+   FLUSH_CURRENT(ctx, 0);
+
+   for (i = 0; i < primcount; i++) {
+      if (count[i] <= 0) {
+         if (count[i] < 0)
+            _mesa_error(ctx, GL_INVALID_VALUE,
+                        "glMultiDrawElements(count)" );
+         return GL_FALSE;
+      }
+   }
+
+   if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
+      return GL_FALSE;
+   }
+
+   if (!valid_elements_type(ctx, type, "glMultiDrawElements"))
+      return GL_FALSE;
+
+   if (!check_valid_to_render(ctx, "glMultiDrawElements"))
+      return GL_FALSE;
+
+   /* Vertex buffer object tests */
+   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+      /* use indices in the buffer object */
+      /* make sure count doesn't go outside buffer bounds */
+      for (i = 0; i < primcount; i++) {
+         if (index_bytes(type, count[i]) >
+             ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+            _mesa_warning(ctx,
+                          "glMultiDrawElements index out of buffer bounds");
+            return GL_FALSE;
+         }
+      }
+   }
+   else {
+      /* not using a VBO */
+      for (i = 0; i < primcount; i++) {
+         if (!indices[i])
+            return GL_FALSE;
+      }
+   }
+
+   for (i = 0; i < primcount; i++) {
+      if (!check_index_bounds(ctx, count[i], type, indices[i],
+                              basevertex ? basevertex[i] : 0))
+         return GL_FALSE;
+   }
+
+   return GL_TRUE;
+}
+
+
+/**
+ * Error checking for glDrawRangeElements().  Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
+GLboolean
+_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
+				 GLuint start, GLuint end,
+				 GLsizei count, GLenum type,
+				 const GLvoid *indices, GLint basevertex)
+{
+   FLUSH_CURRENT(ctx, 0);
+
+   /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+    * Primitive Capture):
+    *
+    *   The error INVALID_OPERATION is also generated by DrawElements,
+    *   DrawElementsInstanced, and DrawRangeElements while transform feedback
+    *   is active and not paused, regardless of mode.
+    */
+   if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glDrawElements(transform feedback active)");
+      return GL_FALSE;
+   }
+
+   if (count <= 0) {
+      if (count < 0)
+	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
+      return GL_FALSE;
+   }
+
+   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) {
+      return GL_FALSE;
+   }
+
+   if (end < start) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
+      return GL_FALSE;
+   }
+
+   if (!valid_elements_type(ctx, type, "glDrawRangeElements"))
+      return GL_FALSE;
+
+   if (!check_valid_to_render(ctx, "glDrawRangeElements"))
+      return GL_FALSE;
+
+   /* Vertex buffer object tests */
+   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+      /* use indices in the buffer object */
+      /* make sure count doesn't go outside buffer bounds */
+      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+         _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
+         return GL_FALSE;
+      }
+   }
+   else {
+      /* not using a VBO */
+      if (!indices)
+         return GL_FALSE;
+   }
+
+   if (!check_index_bounds(ctx, count, type, indices, basevertex))
+      return GL_FALSE;
+
+   return GL_TRUE;
+}
+
+
+/**
+ * Called from the tnl module to error check the function parameters and
+ * verify that we really can draw something.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
+GLboolean
+_mesa_validate_DrawArrays(struct gl_context *ctx,
+			  GLenum mode, GLint start, GLsizei count)
+{
+   struct gl_transform_feedback_object *xfb_obj
+      = ctx->TransformFeedback.CurrentObject;
+   FLUSH_CURRENT(ctx, 0);
+
+   if (count <= 0) {
+      if (count < 0)
+         _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
+      return GL_FALSE;
+   }
+
+   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) {
+      return GL_FALSE;
+   }
+
+   if (!check_valid_to_render(ctx, "glDrawArrays"))
+      return GL_FALSE;
+
+   if (ctx->Const.CheckArrayBounds) {
+      if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
+         return GL_FALSE;
+   }
+
+   /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+    * Primitive Capture):
+    *
+    *   The error INVALID_OPERATION is generated by DrawArrays and
+    *   DrawArraysInstanced if recording the vertices of a primitive to the
+    *   buffer objects being used for transform feedback purposes would result
+    *   in either exceeding the limits of any buffer object’s size, or in
+    *   exceeding the end position offset + size − 1, as set by
+    *   BindBufferRange.
+    *
+    * This is in contrast to the behaviour of desktop GL, where the extra
+    * primitives are silently dropped from the transform feedback buffer.
+    */
+   if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+      size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1);
+      if (xfb_obj->GlesRemainingPrims < prim_count) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glDrawArrays(exceeds transform feedback size)");
+         return GL_FALSE;
+      }
+      xfb_obj->GlesRemainingPrims -= prim_count;
+   }
+
+   return GL_TRUE;
+}
+
+
+GLboolean
+_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
+                                   GLsizei count, GLsizei numInstances)
+{
+   struct gl_transform_feedback_object *xfb_obj
+      = ctx->TransformFeedback.CurrentObject;
+   FLUSH_CURRENT(ctx, 0);
+
+   if (count <= 0) {
+      if (count < 0)
+         _mesa_error(ctx, GL_INVALID_VALUE,
+                     "glDrawArraysInstanced(count=%d)", count);
+      return GL_FALSE;
+   }
+
+   if (first < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+		  "glDrawArraysInstanced(start=%d)", first);
+      return GL_FALSE;
+   }
+
+   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) {
+      return GL_FALSE;
+   }
+
+   if (numInstances <= 0) {
+      if (numInstances < 0)
+         _mesa_error(ctx, GL_INVALID_VALUE,
+                     "glDrawArraysInstanced(numInstances=%d)", numInstances);
+      return GL_FALSE;
+   }
+
+   if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
+      return GL_FALSE;
+
+   if (ctx->Const.CheckArrayBounds) {
+      if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
+         return GL_FALSE;
+   }
+
+   /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+    * Primitive Capture):
+    *
+    *   The error INVALID_OPERATION is generated by DrawArrays and
+    *   DrawArraysInstanced if recording the vertices of a primitive to the
+    *   buffer objects being used for transform feedback purposes would result
+    *   in either exceeding the limits of any buffer object’s size, or in
+    *   exceeding the end position offset + size − 1, as set by
+    *   BindBufferRange.
+    *
+    * This is in contrast to the behaviour of desktop GL, where the extra
+    * primitives are silently dropped from the transform feedback buffer.
+    */
+   if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+      size_t prim_count
+         = vbo_count_tessellated_primitives(mode, count, numInstances);
+      if (xfb_obj->GlesRemainingPrims < prim_count) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glDrawArraysInstanced(exceeds transform feedback size)");
+         return GL_FALSE;
+      }
+      xfb_obj->GlesRemainingPrims -= prim_count;
+   }
+
+   return GL_TRUE;
+}
+
+
+GLboolean
+_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
+                                     GLenum mode, GLsizei count, GLenum type,
+                                     const GLvoid *indices, GLsizei numInstances,
+                                     GLint basevertex)
+{
+   FLUSH_CURRENT(ctx, 0);
+
+   /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+    * Primitive Capture):
+    *
+    *   The error INVALID_OPERATION is also generated by DrawElements,
+    *   DrawElementsInstanced, and DrawRangeElements while transform feedback
+    *   is active and not paused, regardless of mode.
+    */
+   if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glDrawElements(transform feedback active)");
+      return GL_FALSE;
+   }
+
+   if (count <= 0) {
+      if (count < 0)
+	 _mesa_error(ctx, GL_INVALID_VALUE,
+                     "glDrawElementsInstanced(count=%d)", count);
+      return GL_FALSE;
+   }
+
+   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) {
+      return GL_FALSE;
+   }
+
+   if (!valid_elements_type(ctx, type, "glDrawElementsInstanced"))
+      return GL_FALSE;
+
+   if (numInstances <= 0) {
+      if (numInstances < 0)
+         _mesa_error(ctx, GL_INVALID_VALUE,
+                     "glDrawElementsInstanced(numInstances=%d)", numInstances);
+      return GL_FALSE;
+   }
+
+   if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
+      return GL_FALSE;
+
+   /* Vertex buffer object tests */
+   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+      /* use indices in the buffer object */
+      /* make sure count doesn't go outside buffer bounds */
+      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+         _mesa_warning(ctx,
+                       "glDrawElementsInstanced index out of buffer bounds");
+         return GL_FALSE;
+      }
+   }
+   else {
+      /* not using a VBO */
+      if (!indices)
+         return GL_FALSE;
+   }
+
+   if (!check_index_bounds(ctx, count, type, indices, basevertex))
+      return GL_FALSE;
+
+   return GL_TRUE;
+}
+
+
+GLboolean
+_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
+                                     GLenum mode,
+                                     struct gl_transform_feedback_object *obj,
+                                     GLuint stream,
+                                     GLsizei numInstances)
+{
+   FLUSH_CURRENT(ctx, 0);
+
+   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
+      return GL_FALSE;
+   }
+
+   if (!obj) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
+      return GL_FALSE;
+   }
+
+   if (!obj->EndedAnytime) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*");
+      return GL_FALSE;
+   }
+
+   if (stream >= ctx->Const.MaxVertexStreams) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
+      return GL_FALSE;
+   }
+
+   if (numInstances <= 0) {
+      if (numInstances < 0)
+         _mesa_error(ctx, GL_INVALID_VALUE,
+                     "glDrawTransformFeedback*Instanced(numInstances=%d)",
+                     numInstances);
+      return GL_FALSE;
+   }
+
+   if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) {
+      return GL_FALSE;
+   }
+
+   return GL_TRUE;
+}
-- 
1.8.3



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