[Mesa-dev] [PATCH] Rename api_validate.[ch] to draw_validate.[ch]

Kenneth Graunke kenneth at whitecape.org
Wed Jun 5 15:25:13 PDT 2013


On 06/05/2013 12:09 PM, Arnas Milasevicius wrote:
> ---
>   src/mesa/Makefile.sources     |   2 +-
>   src/mesa/SConscript           |   2 +-
>   src/mesa/main/draw_validate.c | 745 ++++++++++++++++++++++++++++++++++++++++++
>   3 files changed, 747 insertions(+), 2 deletions(-)
>   create mode 100644 src/mesa/main/draw_validate.c

It looks like this patch leaves the old api_validate.c file in place, so 
we would have two copies of everything.  The proper way to do this is:
$ cd src/mesa/main
$ git mv api_validate.c draw_validate.c
$ <edit Makefile.sources and SConscript>
$ git commit -a

That said...Brian, was this one of your ideas?  I don't see much point 
to renaming this file, and renaming files makes it harder to go back in 
history with git blame and such.  So unless there's a good reason, I'd 
rather leave it be.

--Ken

> diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
> index a5c1f5d..5be2648 100644
> --- a/src/mesa/Makefile.sources
> +++ b/src/mesa/Makefile.sources
> @@ -11,7 +11,7 @@ MAIN_FILES = \
>   	$(SRCDIR)main/api_arrayelt.c \
>   	$(BUILDDIR)main/api_exec.c \
>   	$(SRCDIR)main/api_loopback.c \
> -	$(SRCDIR)main/api_validate.c \
> +	$(SRCDIR)main/draw_validate.c \
>   	$(SRCDIR)main/accum.c \
>   	$(SRCDIR)main/arbprogram.c \
>   	$(SRCDIR)main/atifragshader.c \
> diff --git a/src/mesa/SConscript b/src/mesa/SConscript
> index 0f15438..9822918 100644
> --- a/src/mesa/SConscript
> +++ b/src/mesa/SConscript
> @@ -42,7 +42,7 @@ main_sources = [
>       'main/api_arrayelt.c',
>       'main/api_exec.c',
>       'main/api_loopback.c',
> -    'main/api_validate.c',
> +    'main/draw_validate.c',
>       'main/accum.c',
>       'main/arbprogram.c',
>       'main/atifragshader.c',
> diff --git a/src/mesa/main/draw_validate.c b/src/mesa/main/draw_validate.c
> new file mode 100644
> index 0000000..7ab8e30
> --- /dev/null
> +++ b/src/mesa/main/draw_validate.c
> @@ -0,0 +1,745 @@
> +/*
> + * Mesa 3-D graphics library
> + *
> + * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice shall be included
> + * in all copies or substantial portions of the Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
> + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
> + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
> + * OTHER DEALINGS IN THE SOFTWARE.
> + */
> +
> +#include <stdbool.h>
> +#include "glheader.h"
> +#include "api_validate.h"
> +#include "bufferobj.h"
> +#include "context.h"
> +#include "imports.h"
> +#include "mtypes.h"
> +#include "enums.h"
> +#include "vbo/vbo.h"
> +#include "transformfeedback.h"
> +#include <stdbool.h>
> +
> +
> +/**
> + * \return  number of bytes in array [count] of type.
> + */
> +static GLsizei
> +index_bytes(GLenum type, GLsizei count)
> +{
> +   if (type == GL_UNSIGNED_INT) {
> +      return count * sizeof(GLuint);
> +   }
> +   else if (type == GL_UNSIGNED_BYTE) {
> +      return count * sizeof(GLubyte);
> +   }
> +   else {
> +      ASSERT(type == GL_UNSIGNED_SHORT);
> +      return count * sizeof(GLushort);
> +   }
> +}
> +
> +
> +/**
> + * Find the max index in the given element/index buffer
> + */
> +GLuint
> +_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
> +                       const void *indices,
> +                       struct gl_buffer_object *elementBuf)
> +{
> +   const GLubyte *map = NULL;
> +   GLuint max = 0;
> +   GLuint i;
> +
> +   if (_mesa_is_bufferobj(elementBuf)) {
> +      /* elements are in a user-defined buffer object.  need to map it */
> +      map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,
> +				       GL_MAP_READ_BIT, elementBuf);
> +      /* Actual address is the sum of pointers */
> +      indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
> +   }
> +
> +   if (type == GL_UNSIGNED_INT) {
> +      for (i = 0; i < count; i++)
> +         if (((GLuint *) indices)[i] > max)
> +            max = ((GLuint *) indices)[i];
> +   }
> +   else if (type == GL_UNSIGNED_SHORT) {
> +      for (i = 0; i < count; i++)
> +         if (((GLushort *) indices)[i] > max)
> +            max = ((GLushort *) indices)[i];
> +   }
> +   else {
> +      ASSERT(type == GL_UNSIGNED_BYTE);
> +      for (i = 0; i < count; i++)
> +         if (((GLubyte *) indices)[i] > max)
> +            max = ((GLubyte *) indices)[i];
> +   }
> +
> +   if (map) {
> +      ctx->Driver.UnmapBuffer(ctx, elementBuf);
> +   }
> +
> +   return max;
> +}
> +
> +
> +/**
> + * Check if OK to draw arrays/elements.
> + */
> +static GLboolean
> +check_valid_to_render(struct gl_context *ctx, const char *function)
> +{
> +   if (!_mesa_valid_to_render(ctx, function)) {
> +      return GL_FALSE;
> +   }
> +
> +   switch (ctx->API) {
> +   case API_OPENGLES2:
> +      /* For ES2, we can draw if any vertex array is enabled (and we
> +       * should always have a vertex program/shader). */
> +      if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
> +	 return GL_FALSE;
> +      break;
> +
> +   case API_OPENGLES:
> +      /* For OpenGL ES, only draw if we have vertex positions
> +       */
> +      if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
> +	 return GL_FALSE;
> +      break;
> +
> +   case API_OPENGL_COMPAT:
> +   case API_OPENGL_CORE:
> +      {
> +         const struct gl_shader_program *vsProg =
> +            ctx->Shader.CurrentVertexProgram;
> +         GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
> +         GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
> +         if (haveVertexShader || haveVertexProgram) {
> +            /* Draw regardless of whether or not we have any vertex arrays.
> +             * (Ex: could draw a point using a constant vertex pos)
> +             */
> +            return GL_TRUE;
> +         }
> +         else {
> +            /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
> +             * array [0]).
> +             */
> +            return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
> +                    ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
> +         }
> +      }
> +      break;
> +
> +   default:
> +      assert(!"Invalid API value in check_valid_to_render()");
> +   }
> +
> +   return GL_TRUE;
> +}
> +
> +
> +/**
> + * Do bounds checking on array element indexes.  Check that the vertices
> + * pointed to by the indices don't lie outside buffer object bounds.
> + * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
> + */
> +static GLboolean
> +check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
> +		   const GLvoid *indices, GLint basevertex)
> +{
> +   struct _mesa_prim prim;
> +   struct _mesa_index_buffer ib;
> +   GLuint min, max;
> +
> +   /* Only the X Server needs to do this -- otherwise, accessing outside
> +    * array/BO bounds allows application termination.
> +    */
> +   if (!ctx->Const.CheckArrayBounds)
> +      return GL_TRUE;
> +
> +   memset(&prim, 0, sizeof(prim));
> +   prim.count = count;
> +
> +   memset(&ib, 0, sizeof(ib));
> +   ib.type = type;
> +   ib.ptr = indices;
> +   ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
> +
> +   vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
> +
> +   if ((int)(min + basevertex) < 0 ||
> +       max + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
> +      /* the max element is out of bounds of one or more enabled arrays */
> +      _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
> +                    max, ctx->Array.ArrayObj->_MaxElement);
> +      return GL_FALSE;
> +   }
> +
> +   return GL_TRUE;
> +}
> +
> +
> +/**
> + * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
> + * etc?  The set of legal values depends on whether geometry shaders/programs
> + * are supported.
> + * Note: This may be called during display list compilation.
> + */
> +bool
> +_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
> +{
> +   switch (mode) {
> +   case GL_POINTS:
> +   case GL_LINES:
> +   case GL_LINE_LOOP:
> +   case GL_LINE_STRIP:
> +   case GL_TRIANGLES:
> +   case GL_TRIANGLE_STRIP:
> +   case GL_TRIANGLE_FAN:
> +      return true;
> +   case GL_QUADS:
> +   case GL_QUAD_STRIP:
> +   case GL_POLYGON:
> +      return (ctx->API == API_OPENGL_COMPAT);
> +   case GL_LINES_ADJACENCY:
> +   case GL_LINE_STRIP_ADJACENCY:
> +   case GL_TRIANGLES_ADJACENCY:
> +   case GL_TRIANGLE_STRIP_ADJACENCY:
> +      return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4;
> +   default:
> +      return false;
> +   }
> +}
> +
> +
> +/**
> + * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
> + * etc?  Also, do additional checking related to transformation feedback.
> + * Note: this function cannot be called during glNewList(GL_COMPILE) because
> + * this code depends on current transform feedback state.
> + */
> +GLboolean
> +_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
> +{
> +   bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode);
> +
> +   if (!valid_enum) {
> +      _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
> +      return GL_FALSE;
> +   }
> +
> +   /* From the GL_EXT_transform_feedback spec:
> +    *
> +    *     "The error INVALID_OPERATION is generated if Begin, or any command
> +    *      that performs an explicit Begin, is called when:
> +    *
> +    *      * a geometry shader is not active and <mode> does not match the
> +    *        allowed begin modes for the current transform feedback state as
> +    *        given by table X.1.
> +    *
> +    *      * a geometry shader is active and the output primitive type of the
> +    *        geometry shader does not match the allowed begin modes for the
> +    *        current transform feedback state as given by table X.1.
> +    *
> +    */
> +   if (_mesa_is_xfb_active_and_unpaused(ctx)) {
> +      GLboolean pass = GL_TRUE;
> +
> +      switch (mode) {
> +      case GL_POINTS:
> +         pass = ctx->TransformFeedback.Mode == GL_POINTS;
> +	 break;
> +      case GL_LINES:
> +      case GL_LINE_STRIP:
> +      case GL_LINE_LOOP:
> +         pass = ctx->TransformFeedback.Mode == GL_LINES;
> +	 break;
> +      default:
> +         pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
> +	 break;
> +      }
> +      if (!pass) {
> +	 _mesa_error(ctx, GL_INVALID_OPERATION,
> +		     "%s(mode=%s vs transform feedback %s)",
> +		     name,
> +		     _mesa_lookup_prim_by_nr(mode),
> +		     _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
> +	 return GL_FALSE;
> +      }
> +   }
> +
> +   return GL_TRUE;
> +}
> +
> +/**
> + * Verify that the element type is valid.
> + *
> + * Generates \c GL_INVALID_ENUM and returns \c false if it is not.
> + */
> +static bool
> +valid_elements_type(struct gl_context *ctx, GLenum type, const char *name)
> +{
> +   switch (type) {
> +   case GL_UNSIGNED_BYTE:
> +   case GL_UNSIGNED_SHORT:
> +   case GL_UNSIGNED_INT:
> +      return true;
> +
> +   default:
> +      _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name,
> +                  _mesa_lookup_enum_by_nr(type));
> +      return false;
> +   }
> +}
> +
> +/**
> + * Error checking for glDrawElements().  Includes parameter checking
> + * and VBO bounds checking.
> + * \return GL_TRUE if OK to render, GL_FALSE if error found
> + */
> +GLboolean
> +_mesa_validate_DrawElements(struct gl_context *ctx,
> +			    GLenum mode, GLsizei count, GLenum type,
> +			    const GLvoid *indices, GLint basevertex)
> +{
> +   FLUSH_CURRENT(ctx, 0);
> +
> +   /* From the GLES3 specification, section 2.14.2 (Transform Feedback
> +    * Primitive Capture):
> +    *
> +    *   The error INVALID_OPERATION is also generated by DrawElements,
> +    *   DrawElementsInstanced, and DrawRangeElements while transform feedback
> +    *   is active and not paused, regardless of mode.
> +    */
> +   if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glDrawElements(transform feedback active)");
> +      return GL_FALSE;
> +   }
> +
> +   if (count <= 0) {
> +      if (count < 0)
> +	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
> +      return GL_FALSE;
> +   }
> +
> +   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) {
> +      return GL_FALSE;
> +   }
> +
> +   if (!valid_elements_type(ctx, type, "glDrawElements"))
> +      return GL_FALSE;
> +
> +   if (!check_valid_to_render(ctx, "glDrawElements"))
> +      return GL_FALSE;
> +
> +   /* Vertex buffer object tests */
> +   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
> +      /* use indices in the buffer object */
> +      /* make sure count doesn't go outside buffer bounds */
> +      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
> +         _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
> +         return GL_FALSE;
> +      }
> +   }
> +   else {
> +      /* not using a VBO */
> +      if (!indices)
> +         return GL_FALSE;
> +   }
> +
> +   if (!check_index_bounds(ctx, count, type, indices, basevertex))
> +      return GL_FALSE;
> +
> +   return GL_TRUE;
> +}
> +
> +
> +/**
> + * Error checking for glMultiDrawElements().  Includes parameter checking
> + * and VBO bounds checking.
> + * \return GL_TRUE if OK to render, GL_FALSE if error found
> + */
> +GLboolean
> +_mesa_validate_MultiDrawElements(struct gl_context *ctx,
> +                                 GLenum mode, const GLsizei *count,
> +                                 GLenum type, const GLvoid * const *indices,
> +                                 GLuint primcount, const GLint *basevertex)
> +{
> +   unsigned i;
> +
> +   FLUSH_CURRENT(ctx, 0);
> +
> +   for (i = 0; i < primcount; i++) {
> +      if (count[i] <= 0) {
> +         if (count[i] < 0)
> +            _mesa_error(ctx, GL_INVALID_VALUE,
> +                        "glMultiDrawElements(count)" );
> +         return GL_FALSE;
> +      }
> +   }
> +
> +   if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
> +      return GL_FALSE;
> +   }
> +
> +   if (!valid_elements_type(ctx, type, "glMultiDrawElements"))
> +      return GL_FALSE;
> +
> +   if (!check_valid_to_render(ctx, "glMultiDrawElements"))
> +      return GL_FALSE;
> +
> +   /* Vertex buffer object tests */
> +   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
> +      /* use indices in the buffer object */
> +      /* make sure count doesn't go outside buffer bounds */
> +      for (i = 0; i < primcount; i++) {
> +         if (index_bytes(type, count[i]) >
> +             ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
> +            _mesa_warning(ctx,
> +                          "glMultiDrawElements index out of buffer bounds");
> +            return GL_FALSE;
> +         }
> +      }
> +   }
> +   else {
> +      /* not using a VBO */
> +      for (i = 0; i < primcount; i++) {
> +         if (!indices[i])
> +            return GL_FALSE;
> +      }
> +   }
> +
> +   for (i = 0; i < primcount; i++) {
> +      if (!check_index_bounds(ctx, count[i], type, indices[i],
> +                              basevertex ? basevertex[i] : 0))
> +         return GL_FALSE;
> +   }
> +
> +   return GL_TRUE;
> +}
> +
> +
> +/**
> + * Error checking for glDrawRangeElements().  Includes parameter checking
> + * and VBO bounds checking.
> + * \return GL_TRUE if OK to render, GL_FALSE if error found
> + */
> +GLboolean
> +_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
> +				 GLuint start, GLuint end,
> +				 GLsizei count, GLenum type,
> +				 const GLvoid *indices, GLint basevertex)
> +{
> +   FLUSH_CURRENT(ctx, 0);
> +
> +   /* From the GLES3 specification, section 2.14.2 (Transform Feedback
> +    * Primitive Capture):
> +    *
> +    *   The error INVALID_OPERATION is also generated by DrawElements,
> +    *   DrawElementsInstanced, and DrawRangeElements while transform feedback
> +    *   is active and not paused, regardless of mode.
> +    */
> +   if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glDrawElements(transform feedback active)");
> +      return GL_FALSE;
> +   }
> +
> +   if (count <= 0) {
> +      if (count < 0)
> +	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
> +      return GL_FALSE;
> +   }
> +
> +   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) {
> +      return GL_FALSE;
> +   }
> +
> +   if (end < start) {
> +      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
> +      return GL_FALSE;
> +   }
> +
> +   if (!valid_elements_type(ctx, type, "glDrawRangeElements"))
> +      return GL_FALSE;
> +
> +   if (!check_valid_to_render(ctx, "glDrawRangeElements"))
> +      return GL_FALSE;
> +
> +   /* Vertex buffer object tests */
> +   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
> +      /* use indices in the buffer object */
> +      /* make sure count doesn't go outside buffer bounds */
> +      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
> +         _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
> +         return GL_FALSE;
> +      }
> +   }
> +   else {
> +      /* not using a VBO */
> +      if (!indices)
> +         return GL_FALSE;
> +   }
> +
> +   if (!check_index_bounds(ctx, count, type, indices, basevertex))
> +      return GL_FALSE;
> +
> +   return GL_TRUE;
> +}
> +
> +
> +/**
> + * Called from the tnl module to error check the function parameters and
> + * verify that we really can draw something.
> + * \return GL_TRUE if OK to render, GL_FALSE if error found
> + */
> +GLboolean
> +_mesa_validate_DrawArrays(struct gl_context *ctx,
> +			  GLenum mode, GLint start, GLsizei count)
> +{
> +   struct gl_transform_feedback_object *xfb_obj
> +      = ctx->TransformFeedback.CurrentObject;
> +   FLUSH_CURRENT(ctx, 0);
> +
> +   if (count <= 0) {
> +      if (count < 0)
> +         _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
> +      return GL_FALSE;
> +   }
> +
> +   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) {
> +      return GL_FALSE;
> +   }
> +
> +   if (!check_valid_to_render(ctx, "glDrawArrays"))
> +      return GL_FALSE;
> +
> +   if (ctx->Const.CheckArrayBounds) {
> +      if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
> +         return GL_FALSE;
> +   }
> +
> +   /* From the GLES3 specification, section 2.14.2 (Transform Feedback
> +    * Primitive Capture):
> +    *
> +    *   The error INVALID_OPERATION is generated by DrawArrays and
> +    *   DrawArraysInstanced if recording the vertices of a primitive to the
> +    *   buffer objects being used for transform feedback purposes would result
> +    *   in either exceeding the limits of any buffer object’s size, or in
> +    *   exceeding the end position offset + size − 1, as set by
> +    *   BindBufferRange.
> +    *
> +    * This is in contrast to the behaviour of desktop GL, where the extra
> +    * primitives are silently dropped from the transform feedback buffer.
> +    */
> +   if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
> +      size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1);
> +      if (xfb_obj->GlesRemainingPrims < prim_count) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION,
> +                     "glDrawArrays(exceeds transform feedback size)");
> +         return GL_FALSE;
> +      }
> +      xfb_obj->GlesRemainingPrims -= prim_count;
> +   }
> +
> +   return GL_TRUE;
> +}
> +
> +
> +GLboolean
> +_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
> +                                   GLsizei count, GLsizei numInstances)
> +{
> +   struct gl_transform_feedback_object *xfb_obj
> +      = ctx->TransformFeedback.CurrentObject;
> +   FLUSH_CURRENT(ctx, 0);
> +
> +   if (count <= 0) {
> +      if (count < 0)
> +         _mesa_error(ctx, GL_INVALID_VALUE,
> +                     "glDrawArraysInstanced(count=%d)", count);
> +      return GL_FALSE;
> +   }
> +
> +   if (first < 0) {
> +      _mesa_error(ctx, GL_INVALID_VALUE,
> +		  "glDrawArraysInstanced(start=%d)", first);
> +      return GL_FALSE;
> +   }
> +
> +   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) {
> +      return GL_FALSE;
> +   }
> +
> +   if (numInstances <= 0) {
> +      if (numInstances < 0)
> +         _mesa_error(ctx, GL_INVALID_VALUE,
> +                     "glDrawArraysInstanced(numInstances=%d)", numInstances);
> +      return GL_FALSE;
> +   }
> +
> +   if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
> +      return GL_FALSE;
> +
> +   if (ctx->Const.CheckArrayBounds) {
> +      if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
> +         return GL_FALSE;
> +   }
> +
> +   /* From the GLES3 specification, section 2.14.2 (Transform Feedback
> +    * Primitive Capture):
> +    *
> +    *   The error INVALID_OPERATION is generated by DrawArrays and
> +    *   DrawArraysInstanced if recording the vertices of a primitive to the
> +    *   buffer objects being used for transform feedback purposes would result
> +    *   in either exceeding the limits of any buffer object’s size, or in
> +    *   exceeding the end position offset + size − 1, as set by
> +    *   BindBufferRange.
> +    *
> +    * This is in contrast to the behaviour of desktop GL, where the extra
> +    * primitives are silently dropped from the transform feedback buffer.
> +    */
> +   if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
> +      size_t prim_count
> +         = vbo_count_tessellated_primitives(mode, count, numInstances);
> +      if (xfb_obj->GlesRemainingPrims < prim_count) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION,
> +                     "glDrawArraysInstanced(exceeds transform feedback size)");
> +         return GL_FALSE;
> +      }
> +      xfb_obj->GlesRemainingPrims -= prim_count;
> +   }
> +
> +   return GL_TRUE;
> +}
> +
> +
> +GLboolean
> +_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
> +                                     GLenum mode, GLsizei count, GLenum type,
> +                                     const GLvoid *indices, GLsizei numInstances,
> +                                     GLint basevertex)
> +{
> +   FLUSH_CURRENT(ctx, 0);
> +
> +   /* From the GLES3 specification, section 2.14.2 (Transform Feedback
> +    * Primitive Capture):
> +    *
> +    *   The error INVALID_OPERATION is also generated by DrawElements,
> +    *   DrawElementsInstanced, and DrawRangeElements while transform feedback
> +    *   is active and not paused, regardless of mode.
> +    */
> +   if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "glDrawElements(transform feedback active)");
> +      return GL_FALSE;
> +   }
> +
> +   if (count <= 0) {
> +      if (count < 0)
> +	 _mesa_error(ctx, GL_INVALID_VALUE,
> +                     "glDrawElementsInstanced(count=%d)", count);
> +      return GL_FALSE;
> +   }
> +
> +   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) {
> +      return GL_FALSE;
> +   }
> +
> +   if (!valid_elements_type(ctx, type, "glDrawElementsInstanced"))
> +      return GL_FALSE;
> +
> +   if (numInstances <= 0) {
> +      if (numInstances < 0)
> +         _mesa_error(ctx, GL_INVALID_VALUE,
> +                     "glDrawElementsInstanced(numInstances=%d)", numInstances);
> +      return GL_FALSE;
> +   }
> +
> +   if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
> +      return GL_FALSE;
> +
> +   /* Vertex buffer object tests */
> +   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
> +      /* use indices in the buffer object */
> +      /* make sure count doesn't go outside buffer bounds */
> +      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
> +         _mesa_warning(ctx,
> +                       "glDrawElementsInstanced index out of buffer bounds");
> +         return GL_FALSE;
> +      }
> +   }
> +   else {
> +      /* not using a VBO */
> +      if (!indices)
> +         return GL_FALSE;
> +   }
> +
> +   if (!check_index_bounds(ctx, count, type, indices, basevertex))
> +      return GL_FALSE;
> +
> +   return GL_TRUE;
> +}
> +
> +
> +GLboolean
> +_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
> +                                     GLenum mode,
> +                                     struct gl_transform_feedback_object *obj,
> +                                     GLuint stream,
> +                                     GLsizei numInstances)
> +{
> +   FLUSH_CURRENT(ctx, 0);
> +
> +   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
> +      return GL_FALSE;
> +   }
> +
> +   if (!obj) {
> +      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
> +      return GL_FALSE;
> +   }
> +
> +   if (!obj->EndedAnytime) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*");
> +      return GL_FALSE;
> +   }
> +
> +   if (stream >= ctx->Const.MaxVertexStreams) {
> +      _mesa_error(ctx, GL_INVALID_VALUE,
> +                  "glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
> +      return GL_FALSE;
> +   }
> +
> +   if (numInstances <= 0) {
> +      if (numInstances < 0)
> +         _mesa_error(ctx, GL_INVALID_VALUE,
> +                     "glDrawTransformFeedback*Instanced(numInstances=%d)",
> +                     numInstances);
> +      return GL_FALSE;
> +   }
> +
> +   if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) {
> +      return GL_FALSE;
> +   }
> +
> +   return GL_TRUE;
> +}
>
>
>
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