[Mesa-dev] [Bug 65426] openGL glDeleteBuffers does not delete buffers created using glGenBuffers
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jun 6 13:30:51 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=65426
--- Comment #10 from Dan Allen <dan.j.allen at ntlworld.com> ---
(In reply to comment #9)
> (In reply to comment #8)
> > (In reply to comment #5)
> > > Is this really a problem? Mesa might not always reuse buffer names, but that
> > > does not mean the buffer wasn't properly deleted. As far as I can see,
> > > OpenGL does not require name reuse.
> >
> > If the buffer is being deleted I don't see this as a problem. My only
> > question would concern context sharing. Does this implementation support
> > context sharing, and if so, do the buffers retain the same name in the
> > shared context?
>
> Yes, and yes. The name->object hash table for buffer objects is shared
> among contexts.
Apologies for the error. This is obviously not a problem. Thanks for all the
help.
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