[Mesa-dev] [PATCH] r600g: implement fast color clears on evergreen+
greg at chown.ath.cx
Fri Jun 7 17:32:00 PDT 2013
On 08.06.2013 00:40, Marek Olšák wrote:
> Also the fast clear
> shouldn't be used for array, cube, and 3D textures unless all layers
> are cleared together.
OK. I hadn't really thought about these.
> One more thing. If you don't use piglit, I recommend using it before
> sending patches to the mailing list. If you send a patch, I always
> assume there are no piglit regressions on your hardware+driver
I'll try to set up piglit for regressions testing later.
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