[Mesa-dev] Thank you, Roland Scheidegger!
Dave Witbrodt
dawitbro at sbcglobal.net
Sun Jun 9 15:23:52 PDT 2013
I updated Mesa last night from my previous version (from git master on
May 31, commit 869c5d43) to the latest HEAD (commit 213c207b of Jun 8).
The result was a huge boost to the performance of my system, based on
a Radeon HD 5750.
After perusing the git log I found nothing directly related to my
hardware, but when I filtered out the changes which were obviously
unrelated to the speedup I found all of this:
commit 458a9a0f85b93e3520c33dd3b502e26a31f08e4b
Author: Roland Scheidegger <sroland at vmware.com>
Date: Sat Jun 1 02:17:09 2013 +0200
gallivm: fix out-of-bounds access with mirror_clamp_to_edge
address mode
commit 6b53e2b0380ce1617402217cb77d5670a44c3fb5
Author: Roland Scheidegger <sroland at vmware.com>
Date: Sat Jun 1 20:02:17 2013 +0200
gallium: add support for layered rendering
commit 44993c1808dc10da36cac156408a10e05b5dc140
Author: Roland Scheidegger <sroland at vmware.com>
Date: Wed Jun 5 00:11:45 2013 +0200
gallivm: enhance special sse2 4x4f and 2x8f -> 1x16ub conversion
commit ef3e887084fbb36b9041faafc18fb75f6cfa7501
Author: Roland Scheidegger <sroland at vmware.com>
Date: Mon Jun 3 16:01:05 2013 +0200
llvmpipe: cleanup of generate_unswizzled_blend
commit ffe2a1ca3c097661dd3f6e3ca5cfd72be184426c
Author: Roland Scheidegger <sroland at vmware.com>
Date: Wed Jun 5 00:17:22 2013 +0200
llvmpipe: reduce alignment requirement for 1d resources from
4x4 to 4x1
commit 008fd036007a9e71f669ca49c87767fd19fd77e1
Author: Roland Scheidegger <sroland at vmware.com>
Date: Tue Jun 4 03:20:55 2013 +0200
llvmpipe: improve alignment calculation for fetching/storing
pixels
commit d0518c4c69b32815cbf6e850d47190bb57d25a0c
Author: Roland Scheidegger <sroland at vmware.com>
Date: Thu Jun 6 02:43:51 2013 +0200
llvmpipe: bump 3d and cube map limits to 2048 and 8192
respectively
commit d8146f240e628e70d4c07f7e805a179f70c36e23
Author: Roland Scheidegger <sroland at vmware.com>
Date: Fri Jun 7 21:03:40 2013 +0200
llvmpipe: add support for layered rendering
commit b47d13f4255b9708ff52fa80c11fabe53540cdea
Author: Roland Scheidegger <sroland at vmware.com>
Date: Fri Jun 7 21:10:59 2013 +0200
util: fix util_clear_render_target and util_clear_depth_stencil
layer handling
commit 213c207b3ac40ae769afe01b8578f566b5e7840d
Author: Roland Scheidegger <sroland at vmware.com>
Date: Fri Jun 7 21:20:01 2013 +0200
gallivm: work around slow code generated for interleaving
128bit vectors
Wow! One or more of those changesets really is making a difference on
this system.
I just want to thank everyone working on Mesa -- especially the devs
working on Radeon -- and in particular I would like to thank Roland for
this recent work.
Thanks,
Dave W.
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