[Mesa-dev] [PATCH] i965: Don't disable unused shader stages from BLORP.
vrodic at gmail.com
Mon Jun 10 23:02:21 PDT 2013
My other sw info:
Running Ubuntu 13.04 64bit, with xorg edgers ppa, so my base
installation is mesa e54c924a0e9b9a504eae1eb68daaf51f21689629
currently and when I'm testing the new mesa I'm setting
LIBGL_DRIVERS_PATH and LD_LIBRARY_PATH to my $HOME/src/mesa/lib (I do
this before I run glxgears for this issue for example).
On Tue, Jun 11, 2013 at 7:55 AM, Vedran Rodic <vrodic at gmail.com> wrote:
> On Tue, Jun 11, 2013 at 1:03 AM, Kenneth Graunke <kenneth at whitecape.org> wrote:
>> Can you try this patch and see if it solves your GPU hang issues? I still
>> haven't been able to reproduce it, but I believe I may just be getting lucky.
> Nope, with this one it's even worse.
> Before after the initial hang glretrace would finish "normally" (I
> guess, though I've seen some screen corruption with 2D font rendering
> afterwards), but with this patch the hangs are happening multiple
> As I've said earlier, I'm not using an accelerated compositor, just simple LXDE.
> DDX is latest from git, kernel is 3.9.4, and I've confirmed the bug
> with just simple glxgears.
> I can reproduce it every time after a clean reboot.
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