[Mesa-dev] [PATCH 5/6] mesa: Fix missing setting of shader->IsES.

Eric Anholt eric at anholt.net
Mon Jun 17 16:10:49 PDT 2013


I noticed this while trying to merge code with the builtin compiler, which
does set it.

Note that this causes two regressions in piglit in
default-precision-sampler.* which try to link without a vertex or fragment
shader, due to being run under the desktop glslparsertest binary (using
ARB_ES3_compatibility) that doesn't know about this requirement.
---
 src/mesa/program/ir_to_mesa.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 2739df7..a915974 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3155,6 +3155,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
    shader->CompileStatus = !state->error;
    shader->InfoLog = state->info_log;
    shader->Version = state->language_version;
+   shader->IsES = state->es_shader;
    memcpy(shader->builtins_to_link, state->builtins_to_link,
 	  sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
    shader->num_builtins_to_link = state->num_builtins_to_link;
-- 
1.8.3.rc0



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