[Mesa-dev] [PATCH 5/6] mesa: Fix missing setting of shader->IsES.
Eric Anholt
eric at anholt.net
Mon Jun 17 16:10:49 PDT 2013
I noticed this while trying to merge code with the builtin compiler, which
does set it.
Note that this causes two regressions in piglit in
default-precision-sampler.* which try to link without a vertex or fragment
shader, due to being run under the desktop glslparsertest binary (using
ARB_ES3_compatibility) that doesn't know about this requirement.
---
src/mesa/program/ir_to_mesa.cpp | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 2739df7..a915974 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3155,6 +3155,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
shader->CompileStatus = !state->error;
shader->InfoLog = state->info_log;
shader->Version = state->language_version;
+ shader->IsES = state->es_shader;
memcpy(shader->builtins_to_link, state->builtins_to_link,
sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
shader->num_builtins_to_link = state->num_builtins_to_link;
--
1.8.3.rc0
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