[Mesa-dev] [PATCH] gen7: fix GPU hang on WebGL texture-size test

Paul Berry stereotype441 at gmail.com
Mon Jun 17 21:03:23 PDT 2013


On 18 June 2013 01:09, Jordan Justen <jordan.l.justen at intel.com> wrote:

> When rendering to a texture with BaseLevel set, the miptree may be laid
> out such that BaseLevel is in level 0 of the miptree (to avoid wasting
> memory on unused levels between 0 and BaseLevel-1).  In that case, we
> have to shift our render target's level down to the appropriate level of
> the smaller miptree.
>
> The WebGL test in combination with a meta code relating to
> glGenerateMipmap also triggered a similar failure scenario.
>
> This GPU hang regression was introduced by c754f7a8.
>
> Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=65324
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> Cc: Eric Anholt <eric at anholt.net>
> Cc: Kenneth Graunke <kenneth at whitecape.org>
> Cc: Paul Berry <stereotype441 at gmail.com>
> ---
> Given all of Eric's help, this is probably more his patch than mine... :)
>
>  src/mesa/drivers/dri/i965/gen7_wm_surface_state.c |    2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
> b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
> index 22ceaa5..620eafe 100644
> --- a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
> +++ b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
> @@ -595,7 +595,7 @@ gen7_update_renderbuffer_surface(struct brw_context
> *brw,
>
>     assert(brw->has_surface_tile_offset);
>
> -   surf[5] = irb->mt_level;
> +   surf[5] = irb->mt_level - irb->mt->first_level;
>
>     surf[2] = SET_FIELD(irb->mt->logical_width0 - 1, GEN7_SURFACE_WIDTH) |
>               SET_FIELD(irb->mt->logical_height0 - 1, GEN7_SURFACE_HEIGHT);
> --
> 1.7.10.4
>
>
How difficult would it be to make a Piglit test to validate this,
preferably one that verifies that depth/stencil rendering properly accounts
for first_level != 0?  I want to make sure that when we make the
corresponding changes to depth/stencil rendering we don't accidentally
introduce the same bug.

In any case, this patch is:

Reviwed-by: Paul Berry <stereotype441 at gmail.com>
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