[Mesa-dev] [PATCH v2] r600g: implement fast color clears on evergreen+
Marek Olšák
maraeo at gmail.com
Fri Jun 28 13:37:55 PDT 2013
Oh, sorry. The patch looks good. I applied it to my local repository,
but I haven't got around to testing it yet. i'll push it soon.
Marek
On Fri, Jun 28, 2013 at 8:46 PM, Grigori Goronzy <greg at chown.ath.cx> wrote:
> On 12.06.2013 00:04, Grigori Goronzy wrote:
>>
>> Allows MSAA colorbuffers, which have a CMASK automatically and don't
>> need any further special handling, to be fast cleared. Instead
>> of clearing the buffer, set the clear color and the CMASK to the
>> cleared state.
>>
>> Fast clear is used only when all bound colorbuffers fulfill certain
>> conditions: a CMASK is required, we have to be able to create a clear
>> color value for the format and the texture mustn't contain multiple
>> images. Technically, it should be possible to support array textures
>> and cubemaps if all images are attached to the framebuffer,
>> but this does not appear to be common.
>>
>> v2: fix fast clear check
>
>
> Ping? Can anyone please review this?
>
> Best regards
> Grigori
>
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