[Mesa-dev] [PATCH] Add missing GL_TEXTURE_CUBE_MAP entry in _mesa_legal_texture_dimensions

Alan Hourihane alanh at fairlite.co.uk
Tue Mar 5 09:21:21 PST 2013


On 03/05/13 16:36, Ian Romanick wrote:
> On 03/05/2013 07:09 AM, Brian Paul wrote:
>> On 03/05/2013 05:08 AM, Alan Hourihane wrote:
>>> Add's the missing GL_TEXTURE_CUBE_MAP entry in
>>> _mesa_legal_texture_dimensions.
>>>
>>> Signed-off-by: Alan Hourihane <alanh at vmware.com>
>>> ---
>>> src/mesa/main/teximage.c | 1 +
>>> 1 files changed, 1 insertions(+), 0 deletions(-)
>>>
>>> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
>>> index 0dcf88a..9d4a170 100644
>>> --- a/src/mesa/main/teximage.c
>>> +++ b/src/mesa/main/teximage.c
>>> @@ -1416,6 +1416,7 @@ _mesa_legal_texture_dimensions(struct gl_context
>>> *ctx, GLenum target,
>>> return GL_FALSE;
>>> return GL_TRUE;
>>>
>>> + case GL_TEXTURE_CUBE_MAP:
>>> case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
>>> case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
>>> case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
>>
>> It looks like this would be hit via glTexStorage2D(), right?
>
> If that's the case, could that get added to the commit message? It 
> wasn't obvious to me why it was needed.

Sure.

Alan.


More information about the mesa-dev mailing list