[Mesa-dev] [PATCH] Unreference sampler object when it's currently bound to, texture unit.
Alan Hourihane
alanh at fairlite.co.uk
Wed Mar 6 08:15:20 PST 2013
This change specifically unbinds a sampler object from the texture unit
if it's bound to a unit. The spec calls for default object when deleting
sampler objects which are currently bound.
Signed-off-by: Alan Hourihane <alanh at vmware.com>
---
src/mesa/main/samplerobj.c | 10 ++++++++++
1 files changed, 10 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/samplerobj.c b/src/mesa/main/samplerobj.c
index 319a444..2279055 100644
--- a/src/mesa/main/samplerobj.c
+++ b/src/mesa/main/samplerobj.c
@@ -206,9 +206,19 @@ _mesa_DeleteSamplers(GLsizei count, const GLuint
*samplers)
for (i = 0; i < count; i++) {
if (samplers[i]) {
+ GLsizei j;
struct gl_sampler_object *sampObj =
_mesa_lookup_samplerobj(ctx, samplers[i]);
+
if (sampObj) {
+ /* If the sampler is currently bound, unbind it. */
+ for (j = 0; j < ctx->Const.MaxCombinedTextureImageUnits; j++) {
+ if (ctx->Texture.Unit[j].Sampler == sampObj) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ _mesa_reference_sampler_object(ctx,
&ctx->Texture.Unit[j].Sam
pler, NULL);
+ }
+ }
+
/* The ID is immediately freed for re-use */
_mesa_HashRemove(ctx->Shared->SamplerObjects, samplers[i]);
/* But the object exists until its reference count goes to
zero */
--
1.7.8.6
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