[Mesa-dev] [PATCH] Unreference sampler object when it's currently bound to, texture unit.
Brian Paul
brianp at vmware.com
Wed Mar 6 09:11:08 PST 2013
On 03/06/2013 09:15 AM, Alan Hourihane wrote:
> This change specifically unbinds a sampler object from the texture unit
> if it's bound to a unit. The spec calls for default object when
deleting
> sampler objects which are currently bound.
Candidate for the stable branches, I think.
>
> Signed-off-by: Alan Hourihane <alanh at vmware.com>
> ---
> src/mesa/main/samplerobj.c | 10 ++++++++++
> 1 files changed, 10 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/main/samplerobj.c b/src/mesa/main/samplerobj.c
> index 319a444..2279055 100644
> --- a/src/mesa/main/samplerobj.c
> +++ b/src/mesa/main/samplerobj.c
> @@ -206,9 +206,19 @@ _mesa_DeleteSamplers(GLsizei count, const
GLuint *samplers)
>
> for (i = 0; i < count; i++) {
> if (samplers[i]) {
> + GLsizei j;
GLuint j (so that we don't get signed/unsigned comparison warnings
from the loop below).
> struct gl_sampler_object *sampObj =
> _mesa_lookup_samplerobj(ctx, samplers[i]);
> +
> if (sampObj) {
> + /* If the sampler is currently bound, unbind it. */
> + for (j = 0; j <
ctx->Const.MaxCombinedTextureImageUnits; j++) {
> + if (ctx->Texture.Unit[j].Sampler == sampObj) {
> + FLUSH_VERTICES(ctx, _NEW_TEXTURE);
> + _mesa_reference_sampler_object(ctx,
&ctx->Texture.Unit[j].Sam
> pler, NULL);
> + }
> + }
> +
> /* The ID is immediately freed for re-use */
> _mesa_HashRemove(ctx->Shared->SamplerObjects,
samplers[i]);
> /* But the object exists until its reference count
goes to zero */
Reviewed-by: Brian Paul <brianp at vmware.com>
Thanks, Alan.
-Brian
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