[Mesa-dev] [Bug 47607] [advocacy] Make Anomaly Warzone Earth work with Mesa

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Mar 12 13:56:25 PDT 2013


Alexander Monakov <amonakov at gmail.com> changed:

           What    |Removed                     |Added
                 CC|                            |amonakov at gmail.com

--- Comment #6 from Alexander Monakov <amonakov at gmail.com> ---
When diffing the traces it's obvious that the only substantial difference
before the crash is in the uniform locations numbering: fglrx returns
tightly-packed 0, 1, 2 ... while Mesa likes to return bigger numbers like 65536
for some kinds.  I bet it overflows a fixed-size buffer in the game.  It's
possible to test this theory by injecting a renumbering hack.

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