[Mesa-dev] [Bug 47607] [advocacy] Make Anomaly Warzone Earth work with Mesa
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Mar 12 13:56:25 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=47607
Alexander Monakov <amonakov at gmail.com> changed:
What |Removed |Added
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CC| |amonakov at gmail.com
--- Comment #6 from Alexander Monakov <amonakov at gmail.com> ---
When diffing the traces it's obvious that the only substantial difference
before the crash is in the uniform locations numbering: fglrx returns
tightly-packed 0, 1, 2 ... while Mesa likes to return bigger numbers like 65536
for some kinds. I bet it overflows a fixed-size buffer in the game. It's
possible to test this theory by injecting a renumbering hack.
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