[Mesa-dev] [PATCH 4/4] st/dri: don't create 24-bit depth, non-stencil visuals

Brian Paul brianp at vmware.com
Thu Mar 14 07:23:05 PDT 2013

On 03/14/2013 08:18 AM, Marek Olšák wrote:
> Z24X8 actually does save memory, because Radeon HD 5000 and later
> cards don't support combined depth stencil formats, therefore Z24S8 is
> allocated internally as two separate buffers Z24X8 and S8.

Ah, OK.  I'll drop this patch then.  Thanks.

However, I think we have some redundant visual/FBconfigs.  I'm still 
interested in trying to prune them down...


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