[Mesa-dev] [PATCH 4/4] st/dri: don't create 24-bit depth, non-stencil visuals

Marek Olšák maraeo at gmail.com
Mon Mar 18 05:18:44 PDT 2013


On Thu, Mar 14, 2013 at 3:23 PM, Brian Paul <brianp at vmware.com> wrote:
> On 03/14/2013 08:18 AM, Marek Olšák wrote:
>>
>> Z24X8 actually does save memory, because Radeon HD 5000 and later
>> cards don't support combined depth stencil formats, therefore Z24S8 is
>> allocated internally as two separate buffers Z24X8 and S8.
>
>
> Ah, OK.  I'll drop this patch then.  Thanks.
>
> However, I think we have some redundant visual/FBconfigs.  I'm still
> interested in trying to prune them down...

Some configs might seem redundant, but glxinfo doesn't print all
config properties. One such property is back_buffer_modes defined in
dri_screen.c:99.

Marek


More information about the mesa-dev mailing list