[Mesa-dev] [PATCH] i965: Align all depth miplevels to 8 in the X direction.
Eric Anholt
eric at anholt.net
Mon Mar 18 20:56:34 PDT 2013
Kenneth Graunke <kenneth at whitecape.org> writes:
> On 03/18/2013 03:56 PM, Eric Anholt wrote:
>> On an INTEL_DEBUG=perf piglit run on IVB, reduces the instances of "HW
>> workaround: blit" (the printouts from the misaligned-depth workaround
>> blits) from 725 to 684
>>
>> It doesn't totally eliminate the workaround blit, because we still have
>> problems with Y offsets that we can't fix (since texturing can only align
>> miplevels up to 2 or 4, not 8).
>>
>> No regressions on piglit/es3conform on IVB.
>> ---
>> src/mesa/drivers/dri/intel/intel_tex_layout.c | 10 +++++++++-
>> 1 file changed, 9 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c
>> index 35030df..95242f8 100644
>> --- a/src/mesa/drivers/dri/intel/intel_tex_layout.c
>> +++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c
>> @@ -77,7 +77,15 @@ intel_horizontal_texture_alignment_unit(struct intel_context *intel,
>> if (format == MESA_FORMAT_S8)
>> return 8;
>>
>> - if (intel->gen >= 7 && format == MESA_FORMAT_Z16)
>> + /* The depth alignment requirements in the table above are for rendering to
>> + * depth miplevels using the LOD control fields. We don't use LOD control
>> + * fields, and instead use page offsets plus intra-tile x/y offsets, which
>> + * require that the low 3 bits are zero. To reduce the number of x/y
>> + * offset workaround blits we do, align the X to 8, which depth texturing
>> + * can handle (sadly, it can't handle 8 in the Y direction).
>> + */
>> + if (intel->gen >= 4 &&
>> + _mesa_get_format_base_format(format) == GL_DEPTH_COMPONENT)
>> return 8;
>>
>> return 4;
>
> I'm really excited to see this happen on Ivybridge.
>
> However, the HALIGN_8 surface state bit doesn't exist on Gen4-6, so this
> will break there.
>
> This patch but with intel->gen >= 7 instead of 4 would get a R-b.
Good catch, thanks.
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