[Mesa-dev] [PATCH V2 3/3] mesa: use _mesa_check_sample_count() for multisample textures
Chris Forbes
chrisf at ijw.co.nz
Sat Mar 23 18:50:04 PDT 2013
Extends _mesa_check_sample_count() to properly support the
TEXTURE_2D_MULTISAMPLE and TEXTURE_2D_MULTISAMPLE_ARRAY targets, which
have subtly different limits than renderbuffers.
This resolves the remaining TODO in the implementation of
TexImage*DMultisample.
V2: - Don't introduce spurious block.
- Do this in multisample.c instead.
- Fix typo in error message.
- Inline spec quotes
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
Reviewed-by: Brian Paul <brianp at vmware.com>
---
src/mesa/main/multisample.c | 29 ++++++++++++++++++++++++++---
src/mesa/main/teximage.c | 34 +++++++---------------------------
2 files changed, 33 insertions(+), 30 deletions(-)
diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c
index 8e5a969..b0f45d9 100644
--- a/src/mesa/main/multisample.c
+++ b/src/mesa/main/multisample.c
@@ -142,19 +142,42 @@ _mesa_check_sample_count(struct gl_context *ctx, GLenum target,
return samples > limit ? GL_INVALID_OPERATION : GL_NO_ERROR;
}
- /* If ARB_texture_multisample is supported, we have separate limits for
- * integer formats.
+ /* If ARB_texture_multisample is supported, we have separate limits,
+ * which may be lower than MAX_SAMPLES:
*
- * From the ARB_texture_multisample spec:
+ * From the ARB_texture_multisample spec, when describing the operation
+ * of RenderbufferStorageMultisample:
*
* "If <internalformat> is a signed or unsigned integer format and
* <samples> is greater than the value of MAX_INTEGER_SAMPLES, then the
* error INVALID_OPERATION is generated"
+ *
+ * And when describing the operation of TexImage*Multisample:
+ *
+ * "The error INVALID_OPERATION may be generated if any of the following are true:
+ *
+ * * <internalformat> is a depth/stencil-renderable format and <samples>
+ * is greater than the value of MAX_DEPTH_TEXTURE_SAMPLES
+ * * <internalformat> is a color-renderable format and <samples> is
+ * grater than the value of MAX_COLOR_TEXTURE_SAMPLES
+ * * <internalformat> is a signed or unsigned integer format and
+ * <samples> is greater than the value of MAX_INTEGER_SAMPLES
*/
if (ctx->Extensions.ARB_texture_multisample) {
if (_mesa_is_enum_format_integer(internalFormat))
return samples > ctx->Const.MaxIntegerSamples ? GL_INVALID_OPERATION : GL_NO_ERROR;
+
+ if (target == GL_TEXTURE_2D_MULTISAMPLE ||
+ target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
+
+ if (_mesa_is_depth_or_stencil_format(internalFormat))
+ return samples > ctx->Const.MaxDepthTextureSamples
+ ? GL_INVALID_OPERATION : GL_NO_ERROR;
+ else
+ return samples > ctx->Const.MaxColorTextureSamples
+ ? GL_INVALID_OPERATION : GL_NO_ERROR;
+ }
}
/* No more specific limit is available, so just use MAX_SAMPLES:
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 4042e79..bc755ae 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -40,6 +40,7 @@
#include "imports.h"
#include "macros.h"
#include "mfeatures.h"
+#include "multisample.h"
#include "state.h"
#include "texcompress.h"
#include "texcompress_cpal.h"
@@ -4199,6 +4200,7 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
struct gl_texture_image *texImage;
GLboolean sizeOK, dimensionsOK;
gl_format texFormat;
+ GLenum sample_count_error;
GET_CURRENT_CONTEXT(ctx);
@@ -4225,35 +4227,13 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
return;
}
- if (_mesa_is_enum_format_integer(internalformat)) {
- if (samples > ctx->Const.MaxIntegerSamples) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage%uDMultisample(samples>GL_MAX_INTEGER_SAMPLES)",
- dims);
- return;
- }
- }
- else if (_mesa_is_depth_or_stencil_format(internalformat)) {
- if (samples > ctx->Const.MaxDepthTextureSamples) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage%uDMultisample(samples>GL_MAX_DEPTH_TEXTURE_SAMPLES)",
- dims);
- return;
- }
- }
- else {
- if (samples > ctx->Const.MaxColorTextureSamples) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage%uDMultisample(samples>GL_MAX_COLOR_TEXTURE_SAMPLES)",
- dims);
- return;
- }
+ sample_count_error = _mesa_check_sample_count(ctx, target,
+ internalformat, samples);
+ if (sample_count_error != GL_NO_ERROR) {
+ _mesa_error(ctx, sample_count_error, "glTexImage%uDMultisample(samples)", dims);
+ return;
}
- /* TODO: should ask the driver for the exact limit for this internalformat
- * once IDR's internalformat_query bits land
- */
-
texObj = _mesa_get_current_tex_object(ctx, target);
texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
--
1.8.2
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