[Mesa-dev] [Bug 47607] [advocacy] Make Anomaly Warzone Earth work with Mesa
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Mar 28 09:45:13 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=47607
--- Comment #7 from Alexander Monakov <amonakov at gmail.com> ---
Created attachment 77166
--> https://bugs.freedesktop.org/attachment.cgi?id=77166&action=edit
LD_PRELOAD hack to renumber uniform locations in a dense manner
To follow up to my previous comment, attaching a quick'n'dirty LD_PRELOAD
interposer that avoids exposing uniform locations such as 655360 to the game.
With this, the game doesn't segfault, but I think I'm getting rendering errors
in map view (IVB, Mesa-9.0).
(if anyone wants to try: compile command is at the first line of the .cpp file,
to use: export LD_PRELOAD=/path/to/compiled/anomalyhack.so
./AnomalyWarzoneEarth)
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