[Mesa-dev] [PATCH] r600g: Correctly initialize the shader key, v2

Lauri Kasanen cand at gmx.com
Fri May 3 08:39:04 PDT 2013


On Fri, 3 May 2013 10:54:09 -0400
Alex Deucher <alexdeucher at gmail.com> wrote:

> On Fri, May 3, 2013 at 9:55 AM, Lauri Kasanen <cand at gmx.com> wrote:
> > This patch fixes constant shader recompiles by initializing the struct
> > to zero. For completeness, memcpy is used to copy the key to the shader
> > struct.
> >
> 
> Candidate for the stable branch?
> 
> Alex

Yes, please apply to all stable branches where it applies cleanly.

- Lauri


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