[Mesa-dev] [PATCH] r600g: Correctly initialize the shader key, v2

Marek Olšák maraeo at gmail.com
Fri May 3 09:00:02 PDT 2013


As long as the commit message contains a note matching this regular
expression '^[[:space:]]*NOTE: .*[Cc]andidate', it won't be missed.
Usually the release manager takes care of cherry-picking if there are
no conflicts.

Marek

On Fri, May 3, 2013 at 5:39 PM, Lauri Kasanen <cand at gmx.com> wrote:
> On Fri, 3 May 2013 10:54:09 -0400
> Alex Deucher <alexdeucher at gmail.com> wrote:
>
>> On Fri, May 3, 2013 at 9:55 AM, Lauri Kasanen <cand at gmx.com> wrote:
>> > This patch fixes constant shader recompiles by initializing the struct
>> > to zero. For completeness, memcpy is used to copy the key to the shader
>> > struct.
>> >
>>
>> Candidate for the stable branch?
>>
>> Alex
>
> Yes, please apply to all stable branches where it applies cleanly.
>
> - Lauri
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