[Mesa-dev] [PATCH 5/7] mesa: Update TexStorage to support ARB_texture_view

Courtney Goeltzenleuchter courtney at lunarg.com
Wed Nov 6 12:32:08 PST 2013


Correct and I check_multisample_target checks for that.
And we never get to this code if using a PROXY target.
Or did I miss something?


On Wed, Nov 6, 2013 at 1:14 PM, Chris Forbes <chrisf at ijw.co.nz> wrote:

> The only interesting targets in teximagemultisample are
> GL_TEXTURE_2D_MULTISAMPLE and GL_TEXTURE_2D_MULTISAMPLE_ARRAY.
>
> On Thu, Nov 7, 2013 at 8:55 AM, Courtney Goeltzenleuchter
> <courtney at lunarg.com> wrote:
> > TexStorage and TexStorageMultisample updates texture object
> > state needed by ARB_texture_view extension.
> >
> > Set appropriate TextureView state in texture object.
> >
> > mesa: Add ARB_texture_view
> >
> > Signed-off-by: Courtney Goeltzenleuchter <courtney at LunarG.com>
> > ---
> >  src/mesa/main/teximage.c   | 38 ++++++++++++++++++++++++++++++++++++++
> >  src/mesa/main/texstorage.c | 33 +++++++++++++++++++++++++++++++++
> >  2 files changed, 71 insertions(+)
> >
> > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> > index 793c5d3..c01f72e 100644
> > --- a/src/mesa/main/teximage.c
> > +++ b/src/mesa/main/teximage.c
> > @@ -4348,6 +4348,44 @@ teximagemultisample(GLuint dims, GLenum target,
> GLsizei samples,
> >        }
> >
> >        texObj->Immutable = immutable;
> > +
> > +      if (immutable) {
> > +         /* If the command is successful,
> > +          * TEXTURE_IMMUTABLE_FORMAT becomes TRUE.
> > +          * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become
> levels.
> > +          * If the texture target is TEXTURE_1D_ARRAY then
> > +          * TEXTURE_VIEW_NUM_LAYERS becomes height.
> > +          * If the texture target is TEXTURE_2D_ARRAY,
> TEXTURE_CUBE_MAP_ARRAY,
> > +          * or TEXTURE_2D_MULTISAMPLE_ARRAY then
> TEXTURE_VIEW_NUM_LAYERS becomes depth.
> > +          * If the texture target is TEXTURE_CUBE_MAP, then
> > +          * TEXTURE_VIEW_NUM_LAYERS becomes 6.
> > +          * For any other texture target, TEXTURE_VIEW_NUM_LAYERS
> becomes 1.
> > +          * ARB_texture_multisample: Multisample textures do
> > +          * not have multiple image levels.
> > +          */
> > +         texObj->Immutable = GL_TRUE;
> > +         texObj->ImmutableLevels = 1;
> > +         texObj->MinLevel = 0;
> > +         texObj->NumLevels = 1;
> > +         texObj->MinLayer = 0;
> > +         texObj->NumLayers = 1;
> > +         switch (target) {
> > +         case GL_TEXTURE_1D_ARRAY:
> > +            texObj->NumLayers = height;
> > +            break;
> > +
> > +         case GL_TEXTURE_2D_ARRAY:
> > +         case GL_TEXTURE_CUBE_MAP_ARRAY:
> > +         case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
> > +            texObj->NumLayers = depth;
> > +            break;
> > +
> > +         case GL_TEXTURE_CUBE_MAP:
> > +            texObj->NumLayers = 6;
> > +            break;
> > +         }
> > +      }
> > +
> >        _mesa_update_fbo_texture(ctx, texObj, 0, 0);
> >     }
> >  }
> > diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
> > index 84b8f82..4da3c91 100644
> > --- a/src/mesa/main/texstorage.c
> > +++ b/src/mesa/main/texstorage.c
> > @@ -436,8 +436,41 @@ texstorage(GLuint dims, GLenum target, GLsizei
> levels, GLenum internalformat,
> >           return;
> >        }
> >
> > +      /* If the command is successful,
> > +       * TEXTURE_IMMUTABLE_FORMAT becomes TRUE.
> > +       * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become
> levels.
> > +       * If the texture target is TEXTURE_1D_ARRAY then
> > +       * TEXTURE_VIEW_NUM_LAYERS becomes height.
> > +       * If the texture target is TEXTURE_2D_ARRAY,
> TEXTURE_CUBE_MAP_ARRAY,
> > +       * or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS
> becomes depth.
> > +       * If the texture target is TEXTURE_CUBE_MAP, then
> > +       * TEXTURE_VIEW_NUM_LAYERS becomes 6.
> > +       * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes
> 1.
> > +       */
> > +
> >        texObj->Immutable = GL_TRUE;
> >        texObj->ImmutableLevels = levels;
> > +      texObj->MinLevel = 0;
> > +      texObj->NumLevels = levels;
> > +      texObj->MinLayer = 0;
> > +      texObj->NumLayers = 1;
> > +      switch (target)
> > +      {
> > +      case GL_TEXTURE_1D_ARRAY:
> > +         texObj->NumLayers = height;
> > +         break;
> > +
> > +      case GL_TEXTURE_2D_ARRAY:
> > +      case GL_TEXTURE_CUBE_MAP_ARRAY:
> > +      case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
> > +         texObj->NumLayers = depth;
> > +         break;
> > +
> > +      case GL_TEXTURE_CUBE_MAP:
> > +         texObj->NumLayers = 6;
> > +         break;
> > +      }
> > +
> >     }
> >  }
> >
> > --
> > 1.8.1.2
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>



-- 
Courtney Goeltzenleuchter
LunarG
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