[Mesa-dev] [PATCH 5/7] mesa: Update TexStorage to support ARB_texture_view

Chris Forbes chrisf at ijw.co.nz
Wed Nov 6 12:42:00 PST 2013


Your change to teximagemultisample just has a bunch of spurious stuff for
other targets. not harmful -- it will never get reached -- but spurious.

It might be worth pulling both blocks out into a shared helper.




On Thu, Nov 7, 2013 at 9:32 AM, Courtney Goeltzenleuchter <
courtney at lunarg.com> wrote:

> Correct and I check_multisample_target checks for that.
> And we never get to this code if using a PROXY target.
> Or did I miss something?
>
>
> On Wed, Nov 6, 2013 at 1:14 PM, Chris Forbes <chrisf at ijw.co.nz> wrote:
>
>> The only interesting targets in teximagemultisample are
>> GL_TEXTURE_2D_MULTISAMPLE and GL_TEXTURE_2D_MULTISAMPLE_ARRAY.
>>
>> On Thu, Nov 7, 2013 at 8:55 AM, Courtney Goeltzenleuchter
>> <courtney at lunarg.com> wrote:
>> > TexStorage and TexStorageMultisample updates texture object
>> > state needed by ARB_texture_view extension.
>> >
>> > Set appropriate TextureView state in texture object.
>> >
>> > mesa: Add ARB_texture_view
>> >
>> > Signed-off-by: Courtney Goeltzenleuchter <courtney at LunarG.com>
>> > ---
>> >  src/mesa/main/teximage.c   | 38 ++++++++++++++++++++++++++++++++++++++
>> >  src/mesa/main/texstorage.c | 33 +++++++++++++++++++++++++++++++++
>> >  2 files changed, 71 insertions(+)
>> >
>> > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
>> > index 793c5d3..c01f72e 100644
>> > --- a/src/mesa/main/teximage.c
>> > +++ b/src/mesa/main/teximage.c
>> > @@ -4348,6 +4348,44 @@ teximagemultisample(GLuint dims, GLenum target,
>> GLsizei samples,
>> >        }
>> >
>> >        texObj->Immutable = immutable;
>> > +
>> > +      if (immutable) {
>> > +         /* If the command is successful,
>> > +          * TEXTURE_IMMUTABLE_FORMAT becomes TRUE.
>> > +          * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS
>> become levels.
>> > +          * If the texture target is TEXTURE_1D_ARRAY then
>> > +          * TEXTURE_VIEW_NUM_LAYERS becomes height.
>> > +          * If the texture target is TEXTURE_2D_ARRAY,
>> TEXTURE_CUBE_MAP_ARRAY,
>> > +          * or TEXTURE_2D_MULTISAMPLE_ARRAY then
>> TEXTURE_VIEW_NUM_LAYERS becomes depth.
>> > +          * If the texture target is TEXTURE_CUBE_MAP, then
>> > +          * TEXTURE_VIEW_NUM_LAYERS becomes 6.
>> > +          * For any other texture target, TEXTURE_VIEW_NUM_LAYERS
>> becomes 1.
>> > +          * ARB_texture_multisample: Multisample textures do
>> > +          * not have multiple image levels.
>> > +          */
>> > +         texObj->Immutable = GL_TRUE;
>> > +         texObj->ImmutableLevels = 1;
>> > +         texObj->MinLevel = 0;
>> > +         texObj->NumLevels = 1;
>> > +         texObj->MinLayer = 0;
>> > +         texObj->NumLayers = 1;
>> > +         switch (target) {
>> > +         case GL_TEXTURE_1D_ARRAY:
>> > +            texObj->NumLayers = height;
>> > +            break;
>> > +
>> > +         case GL_TEXTURE_2D_ARRAY:
>> > +         case GL_TEXTURE_CUBE_MAP_ARRAY:
>> > +         case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
>> > +            texObj->NumLayers = depth;
>> > +            break;
>> > +
>> > +         case GL_TEXTURE_CUBE_MAP:
>> > +            texObj->NumLayers = 6;
>> > +            break;
>> > +         }
>> > +      }
>> > +
>> >        _mesa_update_fbo_texture(ctx, texObj, 0, 0);
>> >     }
>> >  }
>> > diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
>> > index 84b8f82..4da3c91 100644
>> > --- a/src/mesa/main/texstorage.c
>> > +++ b/src/mesa/main/texstorage.c
>> > @@ -436,8 +436,41 @@ texstorage(GLuint dims, GLenum target, GLsizei
>> levels, GLenum internalformat,
>> >           return;
>> >        }
>> >
>> > +      /* If the command is successful,
>> > +       * TEXTURE_IMMUTABLE_FORMAT becomes TRUE.
>> > +       * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become
>> levels.
>> > +       * If the texture target is TEXTURE_1D_ARRAY then
>> > +       * TEXTURE_VIEW_NUM_LAYERS becomes height.
>> > +       * If the texture target is TEXTURE_2D_ARRAY,
>> TEXTURE_CUBE_MAP_ARRAY,
>> > +       * or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS
>> becomes depth.
>> > +       * If the texture target is TEXTURE_CUBE_MAP, then
>> > +       * TEXTURE_VIEW_NUM_LAYERS becomes 6.
>> > +       * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes
>> 1.
>> > +       */
>> > +
>> >        texObj->Immutable = GL_TRUE;
>> >        texObj->ImmutableLevels = levels;
>> > +      texObj->MinLevel = 0;
>> > +      texObj->NumLevels = levels;
>> > +      texObj->MinLayer = 0;
>> > +      texObj->NumLayers = 1;
>> > +      switch (target)
>> > +      {
>> > +      case GL_TEXTURE_1D_ARRAY:
>> > +         texObj->NumLayers = height;
>> > +         break;
>> > +
>> > +      case GL_TEXTURE_2D_ARRAY:
>> > +      case GL_TEXTURE_CUBE_MAP_ARRAY:
>> > +      case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
>> > +         texObj->NumLayers = depth;
>> > +         break;
>> > +
>> > +      case GL_TEXTURE_CUBE_MAP:
>> > +         texObj->NumLayers = 6;
>> > +         break;
>> > +      }
>> > +
>> >     }
>> >  }
>> >
>> > --
>> > 1.8.1.2
>> >
>> > _______________________________________________
>> > mesa-dev mailing list
>> > mesa-dev at lists.freedesktop.org
>> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>
>
>
>
> --
> Courtney Goeltzenleuchter
> LunarG
>
>
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