[Mesa-dev] [PATCH V2 04/15] mesa: Add binding point for indirect buffer

Eric Anholt eric at anholt.net
Thu Nov 7 09:33:07 PST 2013


Brian Paul <brianp at vmware.com> writes:

> On 11/07/2013 12:06 AM, Chris Forbes wrote:
>> Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.
>>
>> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
>> ---
>>   src/mesa/main/bufferobj.c        | 14 ++++++++++++++
>>   src/mesa/main/get.c              |  4 ++++
>>   src/mesa/main/get_hash_params.py |  2 ++
>>   src/mesa/main/mtypes.h           |  2 ++
>>   4 files changed, 22 insertions(+)
>>
>> diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
>> index 1f55061..a75802e 100644
>> --- a/src/mesa/main/bufferobj.c
>> +++ b/src/mesa/main/bufferobj.c
>> @@ -86,6 +86,12 @@ get_buffer_target(struct gl_context *ctx, GLenum target)
>>         return &ctx->CopyReadBuffer;
>>      case GL_COPY_WRITE_BUFFER:
>>         return &ctx->CopyWriteBuffer;
>> +   case GL_DRAW_INDIRECT_BUFFER:
>> +      if (ctx->API == API_OPENGL_CORE &&
>> +          ctx->Extensions.ARB_draw_indirect) {
>> +         return &ctx->DrawIndirectBuffer;
>> +      }
>> +      break;
>>      case GL_TRANSFORM_FEEDBACK_BUFFER:
>>         if (ctx->Extensions.EXT_transform_feedback) {
>>            return &ctx->TransformFeedback.CurrentBuffer;
>> @@ -626,6 +632,9 @@ _mesa_init_buffer_objects( struct gl_context *ctx )
>>      _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer,
>>   				 ctx->Shared->NullBufferObj);
>>
>> +   _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer,
>> +				 ctx->Shared->NullBufferObj);
>> +
>>      for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
>>         _mesa_reference_buffer_object(ctx,
>>   				    &ctx->UniformBufferBindings[i].BufferObject,
>> @@ -873,6 +882,11 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
>>               _mesa_BindBuffer( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
>>            }
>>
>> +         /* unbind ARB_draw_indirect binding point */
>> +         if (ctx->DrawIndirectBuffer == bufObj) {
>> +            _mesa_BindBuffer( GL_DRAW_INDIRECT_BUFFER, 0 );
>> +         }
>> +
>>            /* unbind ARB_copy_buffer binding points */
>>            if (ctx->CopyReadBuffer == bufObj) {
>>               _mesa_BindBuffer( GL_COPY_READ_BUFFER, 0 );
>> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
>> index ad53b25..a471383 100644
>> --- a/src/mesa/main/get.c
>> +++ b/src/mesa/main/get.c
>> @@ -914,6 +914,10 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
>>      case GL_ATOMIC_COUNTER_BUFFER_BINDING:
>>         v->value_int = ctx->AtomicBuffer->Name;
>>         break;
>> +   /* GL_ARB_draw_indirect */
>> +   case GL_DRAW_INDIRECT_BUFFER_BINDING:
>> +      v->value_int = ctx->DrawIndirectBuffer->Name;
>> +      break;
>>      }
>>   }
>>
>> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
>> index 0851b7b..226ede0 100644
>> --- a/src/mesa/main/get_hash_params.py
>> +++ b/src/mesa/main/get_hash_params.py
>> @@ -743,6 +743,8 @@ descriptor=[
>>   { "apis": ["GL_CORE"], "params": [
>>   # GL_ARB_texture_buffer_range
>>     [ "TEXTURE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.TextureBufferOffsetAlignment), extra_ARB_texture_buffer_range" ],
>> +# GL_ARB_draw_indirect
>> +  [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
>
> Does this really need a LOC_CUSTOM?  Could we just do:
>
> [ "DRAW_INDIRECT_BUFFER_BINDING", 
> "CONTEXT_INT(DrawIndirectBuffer->name), extra_ARB_draw_indirect" ],
>
> and remove the switch case above?

get.c is all about things at offsets from the start of the context (or a
couple of other structs), and things that aren't described that way need
custom code.
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