[Mesa-dev] [PATCH V2 09/15] i965: add state atom for indirect buffer
Eric Anholt
eric at anholt.net
Thu Nov 7 10:11:17 PST 2013
Chris Forbes <chrisf at ijw.co.nz> writes:
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> ---
> src/mesa/drivers/dri/i965/brw_context.h | 10 +++++++++
> src/mesa/drivers/dri/i965/brw_draw_upload.c | 32 ++++++++++++++++++++++++++++
> src/mesa/drivers/dri/i965/brw_state.h | 1 +
> src/mesa/drivers/dri/i965/brw_state_upload.c | 2 ++
> 4 files changed, 45 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
> index ffbfcaa..a0228cf 100644
> --- a/src/mesa/drivers/dri/i965/brw_context.h
> +++ b/src/mesa/drivers/dri/i965/brw_context.h
> @@ -185,6 +185,7 @@ enum brw_state_id {
> BRW_STATE_META_IN_PROGRESS,
> BRW_STATE_INTERPOLATION_MAP,
> BRW_STATE_PUSH_CONSTANT_ALLOCATION,
> + BRW_STATE_INDIRECT_BUFFER,
> BRW_NUM_STATE_BITS
> };
>
> @@ -224,6 +225,7 @@ enum brw_state_id {
> #define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
> #define BRW_NEW_INTERPOLATION_MAP (1 << BRW_STATE_INTERPOLATION_MAP)
> #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1 << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
> +#define BRW_NEW_INDIRECT_BUFFER (1 << BRW_STATE_INDIRECT_BUFFER)
>
> struct brw_state_flags {
> /** State update flags signalled by mesa internals */
> @@ -1165,6 +1167,14 @@ struct brw_context
> unsigned int start_vertex_offset;
> } ib;
>
> + struct {
> + /**
> + * Draw indirect buffer for this draw_prims call.
> + */
> + const struct gl_buffer_object *indb;
> + drm_intel_bo *bo;
> + } indirect_buffer;
> +
> /* Active vertex program:
> */
> const struct gl_vertex_program *vertex_program;
> diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
> index 4da1b7e..4e7478a 100644
> --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
> +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
> @@ -933,3 +933,35 @@ const struct brw_tracked_state brw_index_buffer = {
> },
> .emit = brw_emit_index_buffer,
> };
> +
> +
> +static void brw_upload_indirect_buffer(struct brw_context *brw)
> +{
> + struct gl_context *ctx = &brw->ctx;
> + struct gl_buffer_object *bufferobj;
> + drm_intel_bo *bo;
> +
> + bufferobj = brw->indirect_buffer.indb;
> + if (bufferobj == NULL)
> + return;
> +
> + bo = intel_bufferobj_buffer(brw, intel_buffer_object(bufferobj),
> + 0, bufferobj->Size);
> + drm_intel_bo_reference(bo);
> +
> + if (brw->indirect_buffer.bo != bo) {
> + drm_intel_bo_unreference(brw->indirect_buffer.bo);
> + brw->indirect_buffer.bo = bo;
> + }
> + else {
> + drm_intel_bo_unreference(bo);
> + }
> +};
I don't think the extra refcounting and context fields here are worth
saving just doing a
bo = intel_bufferobj_buffer(brw, intel_buffer_object(indirect),
0, bufferobj->Size);
per primitive in the indirect-only path that appears later in the
primitive setup.
> +const struct brw_tracked_state brw_indirect_buffer = {
> + .dirty = {
> + .brw = BRW_NEW_BATCH | BRW_NEW_INDIRECT_BUFFER,
> + },
> + .emit = brw_upload_indirect_buffer,
> +};
There's nothing batch-dependent here.
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