[Mesa-dev] [Bug 71363] line rendering with --with-osmesa-bits=32

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Nov 7 16:52:34 PST 2013


--- Comment #4 from Brian Paul <brianp at vmware.com> ---
I'm guessing it's a fragment Z interpolation issue.  Can you provide some info
* does the test use GL_DEPTH_TEST?
* Any calls to glDepthRange()?
* What are the vertex Z values (zeros?)
* Using glPolygonOffset?

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