[Mesa-dev] [Bug 71363] line rendering with --with-osmesa-bits=32
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Nov 7 16:52:34 PST 2013
https://bugs.freedesktop.org/show_bug.cgi?id=71363
--- Comment #4 from Brian Paul <brianp at vmware.com> ---
I'm guessing it's a fragment Z interpolation issue. Can you provide some info
about:
* does the test use GL_DEPTH_TEST?
* Any calls to glDepthRange()?
* What are the vertex Z values (zeros?)
* Using glPolygonOffset?
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