[Mesa-dev] [PATCH] i965: Fix vertical alignment for multisampled buffers.
Kenneth Graunke
kenneth at whitecape.org
Tue Nov 12 15:02:48 PST 2013
On 11/12/2013 01:29 PM, Paul Berry wrote:
> From the Sandy Bridge PRM, Vol 1 Part 1 7.18.3.4 (Alignment Unit
> Size):
>
> j [vertical alignment] = 4 for any render target surface is
> multisampled (4x)
>
> From the Ivy Bridge PRM, Vol 4 Part 1 2.12.2.1 (SURFACE_STATE for most
> messages), under the "Surface Vertical Alignment" heading:
>
> This field is intended to be set to VALIGN_4 if the surface was
> rendered as a depth buffer, for a multisampled (4x) render target,
> or for a multisampled (8x) render target, since these surfaces
> support only alignment of 4.
>
> Back in 2012 when we added multisampling support to the i965 driver,
> we forgot to update the logic for computing the vertical alignment, so
> we were often using a vertical alignment of 2 for multisampled
> buffers, leading to subtle rendering errors.
>
> Note that the specs also require a vertical alignment of 4 for all
> Y-tiled render target surfaces; I plan to address that in a separate
> patch.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53077
> ---
> src/mesa/drivers/dri/i965/brw_tex_layout.c | 11 +++++++----
> 1 file changed, 7 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> index d912862..d05dbeb 100644
> --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
> +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> @@ -86,7 +86,7 @@ intel_horizontal_texture_alignment_unit(struct brw_context *brw,
>
> static unsigned int
> intel_vertical_texture_alignment_unit(struct brw_context *brw,
> - gl_format format)
> + gl_format format, bool multisampled)
> {
> /**
> * From the "Alignment Unit Size" section of various specs, namely:
> @@ -110,8 +110,6 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw,
> *
> * On SNB+, non-special cases can be overridden by setting the SURFACE_STATE
> * "Surface Vertical Alignment" field to VALIGN_2 or VALIGN_4.
> - *
> - * We currently don't support multisampling.
> */
> if (_mesa_is_format_compressed(format))
> return 4;
> @@ -119,6 +117,9 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw,
> if (format == MESA_FORMAT_S8)
> return brw->gen >= 7 ? 8 : 4;
>
> + if (multisampled)
> + return 4;
> +
> GLenum base_format = _mesa_get_format_base_format(format);
>
> if (brw->gen >= 6 &&
> @@ -276,8 +277,10 @@ brw_miptree_layout_texture_3d(struct brw_context *brw,
> void
> brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt)
> {
> + bool multisampled = mt->num_samples > 1;
> mt->align_w = intel_horizontal_texture_alignment_unit(brw, mt->format);
> - mt->align_h = intel_vertical_texture_alignment_unit(brw, mt->format);
> + mt->align_h =
> + intel_vertical_texture_alignment_unit(brw, mt->format, multisampled);
>
> switch (mt->target) {
> case GL_TEXTURE_CUBE_MAP:
>
Cc: mesa-stable at lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
However, you might want to just pass the miptree to the
texture_alignment_unit() functions. That way, you can check mt->tiling too.
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