[Mesa-dev] [PATCH 1/2] i965/gen7: Prefer vertical alignment of 4 when possible.

Kenneth Graunke kenneth at whitecape.org
Fri Nov 15 19:26:58 PST 2013


On 11/15/2013 01:18 PM, Paul Berry wrote:
> Gen6+ allows for color buffers to use a vertical alignment of either 4
> or 2.  Previously we defaulted to 2.  This may have caused problems on
> Gen7 because Y-tiled render targets are not allowed to use a vertical
> alignment of 2.
> 
> This patch changes the vertical alignment to 4 on Gen7, except for the
> few formats where a vertical alignment of 2 is required.
> ---
>  src/mesa/drivers/dri/i965/brw_tex_layout.c | 25 ++++++++++++++++++++++---
>  1 file changed, 22 insertions(+), 3 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> index d05dbeb..2c81eed 100644
> --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
> +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> @@ -105,11 +105,11 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw,
>      * | Depth Buffer                           |  2  |  2  |  2  |  4  |  4  |
>      * | Separate Stencil Buffer                | N/A | N/A | N/A |  4  |  8  |
>      * | Multisampled (4x or 8x) render target  | N/A | N/A | N/A |  4  |  4  |
> -    * | All Others                             |  2  |  2  |  2  |  2  |  2  |
> +    * | All Others                             |  2  |  2  |  2  |  *  |  *  |
>      * +----------------------------------------------------------------------+
>      *
> -    * On SNB+, non-special cases can be overridden by setting the SURFACE_STATE
> -    * "Surface Vertical Alignment" field to VALIGN_2 or VALIGN_4.
> +    * Where "*" means either VALIGN_2 or VALIGN_4 depending on the setting of
> +    * the SURFACE_STATE "Surface Vertical Alignment" field.
>      */
>     if (_mesa_is_format_compressed(format))
>        return 4;
> @@ -128,6 +128,25 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw,
>        return 4;
>     }
>  
> +   if (brw->gen == 7) {
> +      /* On Gen7, we prefer a vertical alignment of 4 when possible, because
> +       * that allows Y tiled render targets.
> +       *
> +       * From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most
> +       * messages), on p64, under the heading "Surface Vertical Alignment":
> +       *
> +       *     Value of 1 [VALIGN_4] is not supported for format YCRCB_NORMAL
> +       *     (0x182), YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY
> +       *     (0x190)
> +       *
> +       *     VALIGN_4 is not supported for surface format R32G32B32_FLOAT.
> +       */
> +      if (base_format == GL_YCBCR_MESA || format == MESA_FORMAT_RGB_FLOAT32)
> +         return 2;
> +
> +      return 4;
> +   }
> +
>     return 2;
>  }

We use Y-tiling on Gen6 as well.



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