[Mesa-dev] [PATCH 1/2] i965/gen7: Prefer vertical alignment of 4 when possible.

Paul Berry stereotype441 at gmail.com
Sat Nov 16 00:01:17 PST 2013


On 15 November 2013 19:26, Kenneth Graunke <kenneth at whitecape.org> wrote:

> On 11/15/2013 01:18 PM, Paul Berry wrote:
> > Gen6+ allows for color buffers to use a vertical alignment of either 4
> > or 2.  Previously we defaulted to 2.  This may have caused problems on
> > Gen7 because Y-tiled render targets are not allowed to use a vertical
> > alignment of 2.
> >
> > This patch changes the vertical alignment to 4 on Gen7, except for the
> > few formats where a vertical alignment of 2 is required.
> > ---
> >  src/mesa/drivers/dri/i965/brw_tex_layout.c | 25
> ++++++++++++++++++++++---
> >  1 file changed, 22 insertions(+), 3 deletions(-)
> >
> > diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c
> b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> > index d05dbeb..2c81eed 100644
> > --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
> > +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> > @@ -105,11 +105,11 @@ intel_vertical_texture_alignment_unit(struct
> brw_context *brw,
> >      * | Depth Buffer                           |  2  |  2  |  2  |  4
>  |  4  |
> >      * | Separate Stencil Buffer                | N/A | N/A | N/A |  4
>  |  8  |
> >      * | Multisampled (4x or 8x) render target  | N/A | N/A | N/A |  4
>  |  4  |
> > -    * | All Others                             |  2  |  2  |  2  |  2
>  |  2  |
> > +    * | All Others                             |  2  |  2  |  2  |  *
>  |  *  |
> >      *
> +----------------------------------------------------------------------+
> >      *
> > -    * On SNB+, non-special cases can be overridden by setting the
> SURFACE_STATE
> > -    * "Surface Vertical Alignment" field to VALIGN_2 or VALIGN_4.
> > +    * Where "*" means either VALIGN_2 or VALIGN_4 depending on the
> setting of
> > +    * the SURFACE_STATE "Surface Vertical Alignment" field.
> >      */
> >     if (_mesa_is_format_compressed(format))
> >        return 4;
> > @@ -128,6 +128,25 @@ intel_vertical_texture_alignment_unit(struct
> brw_context *brw,
> >        return 4;
> >     }
> >
> > +   if (brw->gen == 7) {
> > +      /* On Gen7, we prefer a vertical alignment of 4 when possible,
> because
> > +       * that allows Y tiled render targets.
> > +       *
> > +       * From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE
> for most
> > +       * messages), on p64, under the heading "Surface Vertical
> Alignment":
> > +       *
> > +       *     Value of 1 [VALIGN_4] is not supported for format
> YCRCB_NORMAL
> > +       *     (0x182), YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f),
> YCRCB_SWAPY
> > +       *     (0x190)
> > +       *
> > +       *     VALIGN_4 is not supported for surface format
> R32G32B32_FLOAT.
> > +       */
> > +      if (base_format == GL_YCBCR_MESA || format ==
> MESA_FORMAT_RGB_FLOAT32)
> > +         return 2;
> > +
> > +      return 4;
> > +   }
> > +
> >     return 2;
> >  }
>
> We use Y-tiling on Gen6 as well.
>
>
Yes, but the restriction that Y-tiled render targets must use a vertical
alignment of 4 is not present on Gen6, so there would be no benefit to
applying this logic to Gen6.
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