[Mesa-dev] [PATCH 1/5] mesa: Track number of layers in layered framebuffers.
Chris Forbes
chrisf at ijw.co.nz
Wed Nov 20 11:59:01 PST 2013
With those two changes, this is
Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
On Thu, Nov 21, 2013 at 8:05 AM, Paul Berry <stereotype441 at gmail.com> wrote:
> On 20 November 2013 03:18, Marek Olšák <maraeo at gmail.com> wrote:
>>
>> On Wed, Nov 20, 2013 at 5:47 AM, Paul Berry <stereotype441 at gmail.com>
>> wrote:
>> >
>> > + /**
>> > + * If Layered is true, the number of layers in the framebuffer. For
>> > cube
>> > + * maps and cube map arrays, this includes the factor of 6.
>> > + */
>> > + GLuint NumLayers;
>> > +
>>
>> I think the cube map array size is already premultiplied by 6.
>>
>> Marek
>
>
> Whoops, you're right, thanks. I'll fix that in v2.
>
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