[Mesa-dev] [PATCH 1/5] mesa: Track number of layers in layered framebuffers.
Paul Berry
stereotype441 at gmail.com
Wed Nov 20 11:05:40 PST 2013
On 20 November 2013 03:18, Marek Olšák <maraeo at gmail.com> wrote:
> On Wed, Nov 20, 2013 at 5:47 AM, Paul Berry <stereotype441 at gmail.com>
> wrote:
> >
> > + /**
> > + * If Layered is true, the number of layers in the framebuffer. For
> cube
> > + * maps and cube map arrays, this includes the factor of 6.
> > + */
> > + GLuint NumLayers;
> > +
>
> I think the cube map array size is already premultiplied by 6.
>
> Marek
>
Whoops, you're right, thanks. I'll fix that in v2.
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