[Mesa-dev] [PATCH 1/5] mesa: Track number of layers in layered framebuffers.

Paul Berry stereotype441 at gmail.com
Wed Nov 20 11:05:40 PST 2013


On 20 November 2013 03:18, Marek Olšák <maraeo at gmail.com> wrote:

> On Wed, Nov 20, 2013 at 5:47 AM, Paul Berry <stereotype441 at gmail.com>
> wrote:
> >
> > +   /**
> > +    * If Layered is true, the number of layers in the framebuffer.  For
> cube
> > +    * maps and cube map arrays, this includes the factor of 6.
> > +    */
> > +   GLuint NumLayers;
> > +
>
> I think the cube map array size is already premultiplied by 6.
>
> Marek
>

Whoops, you're right, thanks.  I'll fix that in v2.
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