[Mesa-dev] [PATCH v2 0/5] i965: Fix glClear of layered framebuffers.
stereotype441 at gmail.com
Wed Nov 20 14:29:41 PST 2013
This is a re-spin of the series based on Chris Forbes' comments on
patch 1. There was some minor impact on the other patches
(elimination of gl_framebuffer::Layered meant that the other patches
had to consult gl_framebuffer::NumLayers instead), so I decided to go
ahead and send the series out again to avoid confusion.
[PATCH v2 1/5] mesa: Track number of layers in layered framebuffers.
[PATCH v2 2/5] meta: fix meta clear of layered framebuffers
[PATCH v2 3/5] i965: refactor blorp clear code in preparation for layered clears.
[PATCH v2 4/5] i965: Fix blorp clear of layered framebuffers.
[PATCH v2 5/5] i965: Fix fast clear of depth buffers.
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