[Mesa-dev] [PATCH v2 1/5] mesa: Track number of layers in layered framebuffers.

Paul Berry stereotype441 at gmail.com
Wed Nov 20 14:29:42 PST 2013


In order to properly clear layered framebuffers, we need to know how
many layers they have.  The easiest way to do this is to record it in
the gl_framebuffer struct when we check framebuffer completeness.

This patch replaces the gl_framebuffer::Layered boolean with a
gl_framebuffer::NumLayers integer, which is 0 if the framebuffer is
not layered, and equal to the number of layers otherwise.

v2: Remove gl_framebuffer::Layered and make gl_framebuffer::NumLayers
always have a defined value.  Fix factor of 6 error in the number of
layers in a cube map array.

Cc: "10.0" <mesa-stable at lists.freedesktop.org>

Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
---
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c |  2 +-
 src/mesa/drivers/dri/i965/gen6_clip_state.c      |  2 +-
 src/mesa/drivers/dri/i965/gen7_misc_state.c      |  2 +-
 src/mesa/main/fbobject.c                         | 13 +++++++++++--
 src/mesa/main/mtypes.h                           |  8 +++++++-
 5 files changed, 21 insertions(+), 6 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 662c975..fd6954b 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -701,7 +701,7 @@ brw_update_renderbuffer_surfaces(struct brw_context *brw)
       for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
 	 if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
 	    brw->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i],
-                                                  ctx->DrawBuffer->Layered, i);
+                                                  ctx->DrawBuffer->NumLayers > 0, i);
 	 } else {
 	    brw->vtbl.update_null_renderbuffer_surface(brw, i);
 	 }
diff --git a/src/mesa/drivers/dri/i965/gen6_clip_state.c b/src/mesa/drivers/dri/i965/gen6_clip_state.c
index 03d0f90..37a39b8 100644
--- a/src/mesa/drivers/dri/i965/gen6_clip_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_clip_state.c
@@ -121,7 +121,7 @@ upload_clip_state(struct brw_context *brw)
 	     dw2);
    OUT_BATCH(U_FIXED(0.125, 3) << GEN6_CLIP_MIN_POINT_WIDTH_SHIFT |
              U_FIXED(255.875, 3) << GEN6_CLIP_MAX_POINT_WIDTH_SHIFT |
-             (fb->Layered ? 0 : GEN6_CLIP_FORCE_ZERO_RTAINDEX));
+             (fb->NumLayers > 0 ? 0 : GEN6_CLIP_FORCE_ZERO_RTAINDEX));
    ADVANCE_BATCH();
 }
 
diff --git a/src/mesa/drivers/dri/i965/gen7_misc_state.c b/src/mesa/drivers/dri/i965/gen7_misc_state.c
index 3f3833e..4251949 100644
--- a/src/mesa/drivers/dri/i965/gen7_misc_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_misc_state.c
@@ -81,7 +81,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
       break;
    }
 
-   if (fb->Layered || !irb) {
+   if (fb->NumLayers > 0 || !irb) {
       min_array_element = 0;
    } else if (irb->mt->num_samples > 1) {
       /* Convert physical layer to logical layer. */
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 9dd7161..e8cf274 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -905,6 +905,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
       struct gl_renderbuffer_attachment *att;
       GLenum f;
       gl_format attFormat;
+      GLenum att_tex_target = GL_NONE;
 
       /*
        * XXX for ARB_fbo, only check color buffers that are named by
@@ -945,6 +946,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
        */
       if (att->Type == GL_TEXTURE) {
          const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
+         att_tex_target = att->Texture->Target;
          minWidth = MIN2(minWidth, texImg->Width);
          maxWidth = MAX2(maxWidth, texImg->Width);
          minHeight = MIN2(minHeight, texImg->Height);
@@ -1057,7 +1059,14 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
       }
 
       /* Check that layered rendering is consistent. */
-      att_layer_count = att->Layered ? att->Renderbuffer->Depth : 0;
+      if (att->Layered) {
+         if (att_tex_target == GL_TEXTURE_CUBE_MAP)
+            att_layer_count = 6;
+         else
+            att_layer_count = att->Renderbuffer->Depth;
+      } else {
+         att_layer_count = 0;
+      }
       if (!layer_count_valid) {
          layer_count = att_layer_count;
          layer_count_valid = true;
@@ -1073,7 +1082,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
       }
    }
 
-   fb->Layered = layer_count > 0;
+   fb->NumLayers = layer_count;
 
    if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
       /* Check that all DrawBuffers are present */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 8801d6f..ecfb5e0 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2994,7 +2994,13 @@ struct gl_framebuffer
    struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
    struct gl_renderbuffer *_ColorReadBuffer;
 
-   GLboolean Layered;
+   /**
+    * The number of layers in the framebuffer, or 0 if the framebuffer is not
+    * layered.  For cube maps, this value is 6.  For cube map arrays, this
+    * value is the "depth" value passed to TexImage3D (always a multiple of
+    * 6).
+    */
+   GLuint NumLayers;
 
    /** Delete this framebuffer */
    void (*Delete)(struct gl_framebuffer *fb);
-- 
1.8.4.2



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