[Mesa-dev] [PATCH 5/6] glsl: Create an accessor for the built-in function shader.
Ian Romanick
idr at freedesktop.org
Sat Nov 23 16:03:06 PST 2013
Would it be better to just make _mesa_glsl_get_builtin_function_shader a
friend?
On 11/23/2013 01:43 PM, Kenneth Graunke wrote:
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/glsl/builtin_functions.cpp | 12 ++++++++++--
> src/glsl/ir.h | 3 +++
> 2 files changed, 13 insertions(+), 2 deletions(-)
>
> diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
> index 8cb75e5..e768685 100644
> --- a/src/glsl/builtin_functions.cpp
> +++ b/src/glsl/builtin_functions.cpp
> @@ -357,8 +357,6 @@ public:
> ir_function_signature *find(_mesa_glsl_parse_state *state,
> const char *name, exec_list *actual_parameters);
>
> -private:
> - void *mem_ctx;
> /**
> * A shader to hold all the built-in signatures; created by this module.
> *
> @@ -368,6 +366,9 @@ private:
> */
> gl_shader *shader;
>
> +private:
> + void *mem_ctx;
> +
> /** Global variables used by built-in functions. */
> ir_variable *gl_ModelViewProjectionMatrix;
> ir_variable *gl_Vertex;
> @@ -4020,4 +4021,11 @@ _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
> {
> return builtins.find(state, name, actual_parameters);
> }
> +
> +gl_shader *
> +_mesa_glsl_get_builtin_function_shader()
> +{
> + return builtins.shader;
> +}
> +
> /** @} */
> diff --git a/src/glsl/ir.h b/src/glsl/ir.h
> index 4f775da..70c6736 100644
> --- a/src/glsl/ir.h
> +++ b/src/glsl/ir.h
> @@ -2344,6 +2344,9 @@ extern ir_function_signature *
> _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
> const char *name, exec_list *actual_parameters);
>
> +extern gl_shader *
> +_mesa_glsl_get_builtin_function_shader(void);
> +
> extern void
> _mesa_glsl_release_functions(void);
>
>
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