[Mesa-dev] [PATCH 5/6] glsl: Create an accessor for the built-in function shader.
kenneth at whitecape.org
Sat Nov 23 17:45:34 PST 2013
On 11/23/2013 04:03 PM, Ian Romanick wrote:
> Would it be better to just make _mesa_glsl_get_builtin_function_shader a
In this case, I don't think it makes much practical difference - the
builtin_builder class is entirely contained within the
builtin_functions.cpp file. So making this public is basically making
all the ordinary functions at the bottom of the file friends, which
seems fairly reasonable.
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