[Mesa-dev] [PATCH 1/8] mesa: expose AMD_vertex_shader_layer in the core profile only
Jordan Justen
jljusten at gmail.com
Sun Nov 24 19:41:35 PST 2013
On Sun, Nov 24, 2013 at 2:55 AM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> It needs glFramebufferTexture, which isn't available in the compatibility
> profile.
> ---
> src/mesa/main/extensions.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
> index 104618c..f7e7e4d 100644
> --- a/src/mesa/main/extensions.c
> +++ b/src/mesa/main/extensions.c
> @@ -300,7 +300,7 @@ static const struct extension extension_table[] = {
> { "GL_AMD_performance_monitor", o(AMD_performance_monitor), GL, 2007 },
> { "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 },
> { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
> - { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GL, 2012 },
> + { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 },
Seems fine, but not required.
This would need to be reverted if GS4 was made available in compat,
which I don't think is currently planned.
-Jordan
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