[Mesa-dev] [PATCH 1/2] i965: Allocate vec4_visitor's uniform_size and uniform_vector_size arrays dynamically.
Petri Latvala
petri.latvala at intel.com
Mon Nov 25 06:37:57 PST 2013
On 11/22/2013 08:05 PM, Francisco Jerez wrote:
> Petri Latvala<petri.latvala at intel.com> writes:
>
>> [...]
>> @@ -325,8 +326,9 @@ public:
>> */
>> dst_reg output_reg[BRW_VARYING_SLOT_COUNT];
>> const char *output_reg_annotation[BRW_VARYING_SLOT_COUNT];
>> - int uniform_size[MAX_UNIFORMS];
>> - int uniform_vector_size[MAX_UNIFORMS];
>> + unsigned uniform_param_count;
>> + int* uniform_size;
>> + int* uniform_vector_size;
>> int uniforms;
>>
> All the code around you uses the 'type *identifier' convention, please
> keep it consistent.
*slap on forehead* note to self, disable muscle memory. Fixing that.
>> src_reg shader_start_time;
>> [...]
>> @@ -556,7 +558,7 @@ brw_gs_emit(struct brw_context *brw,
>> if (likely(!(INTEL_DEBUG& DEBUG_NO_DUAL_OBJECT_GS))) {
>> c->prog_data.dual_instanced_dispatch = false;
>>
>> - vec4_gs_visitor v(brw, c, prog, shader, mem_ctx, true /* no_spills */);
>> + vec4_gs_visitor v(brw, c, prog, shader, mem_ctx, true /* no_spills */, param_count);
> Another possibility would be to set 'c.prog_data.base.nr_params =
> param_count' here and in brw_vs_emit(), so you'd have the same value
> available from the constructor of vec4_visitor without all the parameter
> changes.
When trying this change, I began to wonder if I'm using the right values
at all. What is that nr_params supposed to be for code elsewhere?
vec4_visitor::setup_uniforms() sets it to this->uniforms * 4, but
param_count that I passed from do_vs_prog() to brw_vs_emit() is
num_uniform_components * 4, yielding (close to) this->uniforms * 4 * 4.
Close to means that my test program gives param_count being 92, and
this->uniforms * 4 in setup_uniforms() is 24.
Is vec4_visitor::setup_uniforms() supposed to be the authoritative
source of the uniform counts or is that nr_params assignment just for
the pre-gen6 hack in the same function? Is nr_params supposed to be the
number of uniform components or uniforms? To my understanding
param_count in do_vs_prog() is the number of uniform components required
to hold all uniforms with a vec4 for each one (float or otherwise), are
the floats packed to vec4s anywhere?
--
Petri Latvala
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