[Mesa-dev] [PATCH 1/2] i965/gs: Properly skip GS binding table upload when no GS active.
Paul Berry
stereotype441 at gmail.com
Mon Nov 25 08:23:49 PST 2013
Previously, in brw_gs_upload_binding_table(), we checked whether
brw->gs.prog_data was NULL in order to determine whether a geometry
shader was active. This didn't work: brw->gs.prog_data starts off as
NULL, but it is set to non-NULL when a geometry shader program is
built, and then never set to NULL again. As a result, if we called
brw_gs_upload_binding_table() while there was no geometry shader
active, but a geometry shader had previously been active, it would
refer to a stale (and possibly freed) prog_data structure.
This patch fixes the problem by modifying
brw_gs_upload_binding_table() to use the proper technique to determine
whether a geometry shader is active: by checking whether
brw->geometry_program is NULL.
I suspect this may address the crash reported in comment 2 of bug
71870.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71870
Cc: mesa-stable at lists.freedesktop.org
---
src/mesa/drivers/dri/i965/brw_binding_tables.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_binding_tables.c b/src/mesa/drivers/dri/i965/brw_binding_tables.c
index 0a322dc..b39bd10 100644
--- a/src/mesa/drivers/dri/i965/brw_binding_tables.c
+++ b/src/mesa/drivers/dri/i965/brw_binding_tables.c
@@ -128,7 +128,7 @@ static void
brw_gs_upload_binding_table(struct brw_context *brw)
{
/* If there's no GS, skip changing anything. */
- if (!brw->gs.prog_data)
+ if (brw->geometry_program == NULL)
return;
brw_upload_binding_table(brw, BRW_NEW_GS_BINDING_TABLE, &brw->gs.base);
--
1.8.4.2
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