[Mesa-dev] [PATCH 2/2] i965/gs: Set GS prog_data to NULL if there is no GS program.
Paul Berry
stereotype441 at gmail.com
Mon Nov 25 08:23:50 PST 2013
The previous commit fixes a bug wherein we would incorrectly refer to
stale geometry shader prog_data when no geometry shader was active.
This patch reduces the likelihood of that sort of bug occurring in the
future by setting prog_data to NULL whenever there is no GS program.
Cc: mesa-stable at lists.freedesktop.org
---
src/mesa/drivers/dri/i965/brw_vec4_gs.c | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs.c b/src/mesa/drivers/dri/i965/brw_vec4_gs.c
index b52d646..018b0b6 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs.c
@@ -259,6 +259,13 @@ brw_upload_gs_prog(struct brw_context *brw)
brw->vue_map_geom_out = brw->vue_map_vs;
brw->state.dirty.brw |= BRW_NEW_VUE_MAP_GEOM_OUT;
}
+
+ /* Other state atoms had better not try to access prog_data, since
+ * there's no GS program.
+ */
+ brw->gs.prog_data = NULL;
+ brw->gs.base.prog_data = NULL;
+
return;
}
--
1.8.4.2
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