[Mesa-dev] [PATCH 5/7] i965: relax brw_texture_offset assert
Chris Forbes
chrisf at ijw.co.nz
Tue Oct 8 02:34:59 PDT 2013
Some texturing ops are about to have nonconstant offset support; the
offset in the header in these cases should be zero.
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/drivers/dri/i965/brw_shader.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 6b37f58..df7fa55 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -370,7 +370,7 @@ brw_math_function(enum opcode op)
uint32_t
brw_texture_offset(ir_constant *offset)
{
- assert(offset != NULL);
+ if (!offset) return 0; /* nonconstant offset; caller will handle it. */
signed char offsets[3];
for (unsigned i = 0; i < offset->type->vector_elements; i++)
--
1.8.4
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