[Mesa-dev] [PATCH 6/8] i965/gen6: Enable the features required for GL_ARB_sample_shading
Kenneth Graunke
kenneth at whitecape.org
Wed Oct 16 00:38:08 CEST 2013
On 10/14/2013 10:12 AM, Anuj Phogat wrote:
> - Enable GEN6_WM_MSDISPMODE_PERSAMPLE, GEN6_WM_POSOFFSET_SAMPLE,
> GEN6_WM_OMASK_TO_RENDER_TARGET as per extension's specification.
> - Don't enable GEN6_WM_16_DISPATCH_ENABLE when GEN6_WM_MSDISPMODE_PERSAMPLE
> is enabled. Refer SNB PRM Vol. 2, Part 1, Page 279 for details.
>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
> src/mesa/drivers/dri/i965/gen6_wm_state.c | 67 +++++++++++++++++++++++++++++--
> 1 file changed, 64 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/gen6_wm_state.c b/src/mesa/drivers/dri/i965/gen6_wm_state.c
> index c96a107..4bc25d6 100644
> --- a/src/mesa/drivers/dri/i965/gen6_wm_state.c
> +++ b/src/mesa/drivers/dri/i965/gen6_wm_state.c
> @@ -103,6 +103,7 @@ upload_wm_state(struct brw_context *brw)
>
> /* _NEW_BUFFERS */
> bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;
> + bool msdispmode_persample = false;
>
> /* CACHE_NEW_WM_PROG */
> if (brw->wm.prog_data->nr_params == 0) {
> @@ -156,7 +157,17 @@ upload_wm_state(struct brw_context *brw)
>
> /* CACHE_NEW_WM_PROG */
> dw5 |= GEN6_WM_8_DISPATCH_ENABLE;
> - if (brw->wm.prog_data->prog_offset_16)
> + msdispmode_persample =
> + ctx->Multisample.Enabled &&
> + (ctx->Multisample.SampleShading ||
> + brw->fragment_program->Base.InputsRead & VARYING_BIT_SAMPLE_ID ||
> + brw->fragment_program->Base.InputsRead & VARYING_BIT_SAMPLE_POS);
I misread this several times, but once I finally read it correctly, it
makes perfect sense. If multisample rendering is off, you get per-pixel
mode. Otherwise, you get it if the shader uses gl_Sample{In,Position}
or ctx->Multisample.SampleShading is on.
Looks good.
> +
> + /* In case of non 1x (i.e 4x, 8x) multisampling with MDISPMODE_PERSAMPLE,
> + * only one of SIMD8 and SIMD16 should be enabled.
> + */
> + if (brw->wm.prog_data->prog_offset_16 &&
> + !(multisampled_fbo && msdispmode_persample))
> dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
This code doesn't match your comment. The comment says you should only
enable either 8 or 16 (but not both). Your code just always turns off
16-wide.
As I mentioned in the previous patch, I think 16-wide is allowed for 4x
MSAA on IVB, but I could be crazy. Otherwise I think you have to use
8-wide only.
>
> /* CACHE_NEW_WM_PROG | _NEW_COLOR */
> @@ -185,7 +196,10 @@ upload_wm_state(struct brw_context *brw)
>
> /* _NEW_COLOR, _NEW_MULTISAMPLE */
> if (fp->program.UsesKill || ctx->Color.AlphaEnabled ||
> - ctx->Multisample.SampleAlphaToCoverage)
> + ctx->Multisample.SampleAlphaToCoverage ||
> + (ctx->Multisample.SampleShading &&
> + (fp->program.Base.OutputsWritten &
> + BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK))))
> dw5 |= GEN6_WM_KILL_ENABLE;
This part looks good :)
> if (brw_color_buffer_write_enabled(brw) ||
> @@ -193,6 +207,19 @@ upload_wm_state(struct brw_context *brw)
> dw5 |= GEN6_WM_DISPATCH_ENABLE;
> }
>
> + /* From the SNB PRM, volume 2 part 1, page 278:
> + * "This bit is inserted in the PS payload header and made available to
> + * the DataPort (either via the message header or via header bypass) to
> + * indicate that oMask data (one or two phases) is included in Render
> + * Target Write messages. If present, the oMask data is used to mask off
> + * samples."
> + * TODO: [DevSNB:A0] This bit must be disabled in A Step.
You can drop the TODO. SNB:A0 is preproduction hardware that never
shipped to the public.
> + */
> + if (ctx->Extensions.ARB_sample_shading &&
> + (brw->fragment_program->Base.OutputsWritten &
> + BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)))
> + dw5 |= GEN6_WM_OMASK_TO_RENDER_TARGET;
Is this necessary? Or is it only used for gl_SampleMaskIn from
ARB_gpu_shader5?
> /* CACHE_NEW_WM_PROG */
> dw6 |= brw->wm.prog_data->num_varying_inputs <<
> GEN6_WM_NUM_SF_OUTPUTS_SHIFT;
> @@ -202,12 +229,46 @@ upload_wm_state(struct brw_context *brw)
> dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
> else
> dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
> - dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
> +
> + /* From arb_sample_shading specification:
"From the ARB_sample_shading specification:"
> + * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
> + * has no effect."
> + *
> + * "Using gl_SampleID in a fragment shader causes the entire shader
> + * to be evaluated per-sample."
> + * "Using gl_SamplePosition in a fragment shader causes the entire
> + * shader to be evaluated per-sample."
> + *
> + * I interprate the above four lines as enable the sample shading
> + * if fragment shader uses gl_SampleID or gl_SamplePosition.
> + */
> + if (msdispmode_persample)
> + dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
> + else
> + dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
> } else {
> dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
> dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
> }
>
> + /* _NEW_MULTISAMPLE */
> + /* From the SNB PRM, volume 2 part 1, page 281:
> + * "If the PS kernel does not need the Position XY Offsets
> + * to compute a Position XY value, then this field should be
> + * programmed to POSOFFSET_NONE."
> + *
> + * "SW Recommendation: If the PS kernel needs the Position Offsets
> + * to compute a Position XY value, this field should match Position
> + * ZW Interpolation Mode to ensure a consistent position.xyzw
> + * computation."
> + * We only require XY sample offsets. So, this recommendation doesn't
> + * look useful at the moment. We might need this in future.
> + */
> + if (brw->fragment_program->Base.InputsRead & VARYING_BIT_SAMPLE_POS)
> + dw6 |= GEN6_WM_POSOFFSET_SAMPLE;
> + else
> + dw6 |= GEN6_WM_POSOFFSET_NONE;
> +
> BEGIN_BATCH(9);
> OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
> OUT_BATCH(brw->wm.base.prog_offset);
>
Other than those nits, this looks good. Nice work.
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