[Mesa-dev] [PATCH 6/8] i965/gen6: Enable the features required for GL_ARB_sample_shading
Anuj Phogat
anuj.phogat at gmail.com
Thu Oct 17 00:25:11 CEST 2013
On Tue, Oct 15, 2013 at 3:38 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> On 10/14/2013 10:12 AM, Anuj Phogat wrote:
>> - Enable GEN6_WM_MSDISPMODE_PERSAMPLE, GEN6_WM_POSOFFSET_SAMPLE,
>> GEN6_WM_OMASK_TO_RENDER_TARGET as per extension's specification.
>> - Don't enable GEN6_WM_16_DISPATCH_ENABLE when GEN6_WM_MSDISPMODE_PERSAMPLE
>> is enabled. Refer SNB PRM Vol. 2, Part 1, Page 279 for details.
>>
>> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
>> ---
>> src/mesa/drivers/dri/i965/gen6_wm_state.c | 67 +++++++++++++++++++++++++++++--
>> 1 file changed, 64 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/gen6_wm_state.c b/src/mesa/drivers/dri/i965/gen6_wm_state.c
>> index c96a107..4bc25d6 100644
>> --- a/src/mesa/drivers/dri/i965/gen6_wm_state.c
>> +++ b/src/mesa/drivers/dri/i965/gen6_wm_state.c
>> @@ -103,6 +103,7 @@ upload_wm_state(struct brw_context *brw)
>>
>> /* _NEW_BUFFERS */
>> bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;
>> + bool msdispmode_persample = false;
>>
>> /* CACHE_NEW_WM_PROG */
>> if (brw->wm.prog_data->nr_params == 0) {
>> @@ -156,7 +157,17 @@ upload_wm_state(struct brw_context *brw)
>>
>> /* CACHE_NEW_WM_PROG */
>> dw5 |= GEN6_WM_8_DISPATCH_ENABLE;
>> - if (brw->wm.prog_data->prog_offset_16)
>> + msdispmode_persample =
>> + ctx->Multisample.Enabled &&
>> + (ctx->Multisample.SampleShading ||
>> + brw->fragment_program->Base.InputsRead & VARYING_BIT_SAMPLE_ID ||
>> + brw->fragment_program->Base.InputsRead & VARYING_BIT_SAMPLE_POS);
>
> I misread this several times, but once I finally read it correctly, it
> makes perfect sense. If multisample rendering is off, you get per-pixel
> mode. Otherwise, you get it if the shader uses gl_Sample{In,Position}
> or ctx->Multisample.SampleShading is on.
>
> Looks good.
>
>> +
>> + /* In case of non 1x (i.e 4x, 8x) multisampling with MDISPMODE_PERSAMPLE,
>> + * only one of SIMD8 and SIMD16 should be enabled.
>> + */
>> + if (brw->wm.prog_data->prog_offset_16 &&
>> + !(multisampled_fbo && msdispmode_persample))
>> dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
>
> This code doesn't match your comment. The comment says you should only
> enable either 8 or 16 (but not both). Your code just always turns off
> 16-wide.
>
> As I mentioned in the previous patch, I think 16-wide is allowed for 4x
> MSAA on IVB, but I could be crazy. Otherwise I think you have to use
> 8-wide only.
>
I'll put a more detailed comment here explaining which dispatch modes are
allowed on SNB and IVB.
I'll also add a 'TODO' item here in gen7_wm_state.c:
"Enable 'SIMD16 only' dispatch in case of MSDISPMODE_PERSAMPLE with
num_samples < 8"
As discussed earlier on IRC, I'll enable "SIMD8 only" dispatch in this series
and work on 'TODO' item later.
>>
>> /* CACHE_NEW_WM_PROG | _NEW_COLOR */
>> @@ -185,7 +196,10 @@ upload_wm_state(struct brw_context *brw)
>>
>> /* _NEW_COLOR, _NEW_MULTISAMPLE */
>> if (fp->program.UsesKill || ctx->Color.AlphaEnabled ||
>> - ctx->Multisample.SampleAlphaToCoverage)
>> + ctx->Multisample.SampleAlphaToCoverage ||
>> + (ctx->Multisample.SampleShading &&
>> + (fp->program.Base.OutputsWritten &
>> + BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK))))
>> dw5 |= GEN6_WM_KILL_ENABLE;
>
> This part looks good :)
>
>> if (brw_color_buffer_write_enabled(brw) ||
>> @@ -193,6 +207,19 @@ upload_wm_state(struct brw_context *brw)
>> dw5 |= GEN6_WM_DISPATCH_ENABLE;
>> }
>>
>> + /* From the SNB PRM, volume 2 part 1, page 278:
>> + * "This bit is inserted in the PS payload header and made available to
>> + * the DataPort (either via the message header or via header bypass) to
>> + * indicate that oMask data (one or two phases) is included in Render
>> + * Target Write messages. If present, the oMask data is used to mask off
>> + * samples."
>> + * TODO: [DevSNB:A0] This bit must be disabled in A Step.
>
> You can drop the TODO. SNB:A0 is preproduction hardware that never
> shipped to the public.
>
ok.
>> + */
>> + if (ctx->Extensions.ARB_sample_shading &&
>> + (brw->fragment_program->Base.OutputsWritten &
>> + BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)))
>> + dw5 |= GEN6_WM_OMASK_TO_RENDER_TARGET;
>
> Is this necessary? Or is it only used for gl_SampleMaskIn from
> ARB_gpu_shader5?
>
Yes, It is necessary to enable new builtin variable:
out int glSampleMask[];
Look for oMask in IVB PRM vol 2, part 1, page 287.
I haven't implemented gl_SampleMaskIn because it's not the part of
ARB_sample_shading. I can work on that after finishing this series.
>> /* CACHE_NEW_WM_PROG */
>> dw6 |= brw->wm.prog_data->num_varying_inputs <<
>> GEN6_WM_NUM_SF_OUTPUTS_SHIFT;
>> @@ -202,12 +229,46 @@ upload_wm_state(struct brw_context *brw)
>> dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
>> else
>> dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
>> - dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
>> +
>> + /* From arb_sample_shading specification:
>
> "From the ARB_sample_shading specification:"
>
>> + * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
>> + * has no effect."
>> + *
>> + * "Using gl_SampleID in a fragment shader causes the entire shader
>> + * to be evaluated per-sample."
>> + * "Using gl_SamplePosition in a fragment shader causes the entire
>> + * shader to be evaluated per-sample."
>> + *
>> + * I interprate the above four lines as enable the sample shading
>> + * if fragment shader uses gl_SampleID or gl_SamplePosition.
>> + */
>> + if (msdispmode_persample)
>> + dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
>> + else
>> + dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
>> } else {
>> dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
>> dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
>> }
>>
>> + /* _NEW_MULTISAMPLE */
>> + /* From the SNB PRM, volume 2 part 1, page 281:
>> + * "If the PS kernel does not need the Position XY Offsets
>> + * to compute a Position XY value, then this field should be
>> + * programmed to POSOFFSET_NONE."
>> + *
>> + * "SW Recommendation: If the PS kernel needs the Position Offsets
>> + * to compute a Position XY value, this field should match Position
>> + * ZW Interpolation Mode to ensure a consistent position.xyzw
>> + * computation."
>> + * We only require XY sample offsets. So, this recommendation doesn't
>> + * look useful at the moment. We might need this in future.
>> + */
>> + if (brw->fragment_program->Base.InputsRead & VARYING_BIT_SAMPLE_POS)
>> + dw6 |= GEN6_WM_POSOFFSET_SAMPLE;
>> + else
>> + dw6 |= GEN6_WM_POSOFFSET_NONE;
>> +
>> BEGIN_BATCH(9);
>> OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
>> OUT_BATCH(brw->wm.base.prog_offset);
>>
>
> Other than those nits, this looks good. Nice work.
Thanks Ken.
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