[Mesa-dev] [PATCH 6/8] i965/gen6: Enable the features required for GL_ARB_sample_shading

Anuj Phogat anuj.phogat at gmail.com
Thu Oct 17 00:25:11 CEST 2013


On Tue, Oct 15, 2013 at 3:38 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> On 10/14/2013 10:12 AM, Anuj Phogat wrote:
>> - Enable GEN6_WM_MSDISPMODE_PERSAMPLE, GEN6_WM_POSOFFSET_SAMPLE,
>>   GEN6_WM_OMASK_TO_RENDER_TARGET as per extension's specification.
>> - Don't enable GEN6_WM_16_DISPATCH_ENABLE when GEN6_WM_MSDISPMODE_PERSAMPLE
>>   is enabled. Refer SNB PRM Vol. 2, Part 1, Page 279 for details.
>>
>> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
>> ---
>>  src/mesa/drivers/dri/i965/gen6_wm_state.c | 67 +++++++++++++++++++++++++++++--
>>  1 file changed, 64 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/gen6_wm_state.c b/src/mesa/drivers/dri/i965/gen6_wm_state.c
>> index c96a107..4bc25d6 100644
>> --- a/src/mesa/drivers/dri/i965/gen6_wm_state.c
>> +++ b/src/mesa/drivers/dri/i965/gen6_wm_state.c
>> @@ -103,6 +103,7 @@ upload_wm_state(struct brw_context *brw)
>>
>>     /* _NEW_BUFFERS */
>>     bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;
>> +   bool msdispmode_persample = false;
>>
>>      /* CACHE_NEW_WM_PROG */
>>     if (brw->wm.prog_data->nr_params == 0) {
>> @@ -156,7 +157,17 @@ upload_wm_state(struct brw_context *brw)
>>
>>     /* CACHE_NEW_WM_PROG */
>>     dw5 |= GEN6_WM_8_DISPATCH_ENABLE;
>> -   if (brw->wm.prog_data->prog_offset_16)
>> +   msdispmode_persample =
>> +      ctx->Multisample.Enabled &&
>> +      (ctx->Multisample.SampleShading ||
>> +       brw->fragment_program->Base.InputsRead & VARYING_BIT_SAMPLE_ID ||
>> +       brw->fragment_program->Base.InputsRead & VARYING_BIT_SAMPLE_POS);
>
> I misread this several times, but once I finally read it correctly, it
> makes perfect sense.  If multisample rendering is off, you get per-pixel
> mode.  Otherwise, you get it if the shader uses gl_Sample{In,Position}
> or ctx->Multisample.SampleShading is on.
>
> Looks good.
>
>> +
>> +   /* In case of non 1x (i.e 4x, 8x) multisampling with MDISPMODE_PERSAMPLE,
>> +    * only one of SIMD8 and SIMD16 should be enabled.
>> +    */
>> +   if (brw->wm.prog_data->prog_offset_16 &&
>> +       !(multisampled_fbo && msdispmode_persample))
>>        dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
>
> This code doesn't match your comment.  The comment says you should only
> enable either 8 or 16 (but not both).  Your code just always turns off
> 16-wide.
>
> As I mentioned in the previous patch, I think 16-wide is allowed for 4x
> MSAA on IVB, but I could be crazy.  Otherwise I think you have to use
> 8-wide only.
>
I'll put a more detailed comment here explaining which dispatch modes are
allowed on SNB and IVB.
I'll also add a 'TODO' item here in gen7_wm_state.c:
"Enable 'SIMD16 only' dispatch in case of MSDISPMODE_PERSAMPLE with
num_samples < 8"
As discussed earlier on IRC, I'll enable "SIMD8 only" dispatch in this series
and work on 'TODO' item later.
>>
>>     /* CACHE_NEW_WM_PROG | _NEW_COLOR */
>> @@ -185,7 +196,10 @@ upload_wm_state(struct brw_context *brw)
>>
>>     /* _NEW_COLOR, _NEW_MULTISAMPLE */
>>     if (fp->program.UsesKill || ctx->Color.AlphaEnabled ||
>> -       ctx->Multisample.SampleAlphaToCoverage)
>> +       ctx->Multisample.SampleAlphaToCoverage ||
>> +       (ctx->Multisample.SampleShading &&
>> +        (fp->program.Base.OutputsWritten &
>> +         BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK))))
>>        dw5 |= GEN6_WM_KILL_ENABLE;
>
> This part looks good :)
>
>>     if (brw_color_buffer_write_enabled(brw) ||
>> @@ -193,6 +207,19 @@ upload_wm_state(struct brw_context *brw)
>>        dw5 |= GEN6_WM_DISPATCH_ENABLE;
>>     }
>>
>> +   /* From the SNB PRM, volume 2 part 1, page 278:
>> +    * "This bit is inserted in the PS payload header and made available to
>> +    * the DataPort (either via the message header or via header bypass) to
>> +    * indicate that oMask data (one or two phases) is included in Render
>> +    * Target Write messages. If present, the oMask data is used to mask off
>> +    * samples."
>> +    * TODO: [DevSNB:A0] This bit must be disabled in A Step.
>
> You can drop the TODO.  SNB:A0 is preproduction hardware that never
> shipped to the public.
>
ok.
>> +    */
>> +   if (ctx->Extensions.ARB_sample_shading &&
>> +       (brw->fragment_program->Base.OutputsWritten &
>> +        BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)))
>> +      dw5 |= GEN6_WM_OMASK_TO_RENDER_TARGET;
>
> Is this necessary?  Or is it only used for gl_SampleMaskIn from
> ARB_gpu_shader5?
>
Yes, It is necessary to enable new builtin variable:
out int glSampleMask[];
Look for oMask in IVB PRM vol 2, part 1, page 287.

I haven't implemented gl_SampleMaskIn because it's not the part of
ARB_sample_shading. I can work on that after finishing this series.
>>     /* CACHE_NEW_WM_PROG */
>>     dw6 |= brw->wm.prog_data->num_varying_inputs <<
>>        GEN6_WM_NUM_SF_OUTPUTS_SHIFT;
>> @@ -202,12 +229,46 @@ upload_wm_state(struct brw_context *brw)
>>           dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
>>        else
>>           dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
>> -      dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
>> +
>> +      /* From arb_sample_shading specification:
>
> "From the ARB_sample_shading specification:"
>
>> +       * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
>> +       *  has no effect."
>> +       *
>> +       * "Using gl_SampleID in a fragment shader causes the entire shader
>> +       *  to be evaluated per-sample."
>> +       * "Using gl_SamplePosition in a fragment shader causes the entire
>> +       *  shader to be evaluated per-sample."
>> +       *
>> +       *  I interprate the above four lines as enable the sample shading
>> +       *  if fragment shader uses gl_SampleID or gl_SamplePosition.
>> +       */
>> +      if (msdispmode_persample)
>> +         dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
>> +      else
>> +         dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
>>     } else {
>>        dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
>>        dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
>>     }
>>
>> +   /* _NEW_MULTISAMPLE */
>> +   /* From the SNB PRM, volume 2 part 1, page 281:
>> +    * "If the PS kernel does not need the Position XY Offsets
>> +    * to compute a Position XY value, then this field should be
>> +    * programmed to POSOFFSET_NONE."
>> +    *
>> +    * "SW Recommendation: If the PS kernel needs the Position Offsets
>> +    * to compute a Position XY value, this field should match Position
>> +    * ZW Interpolation Mode to ensure a consistent position.xyzw
>> +    * computation."
>> +    * We only require XY sample offsets. So, this recommendation doesn't
>> +    * look useful at the moment. We might need this in future.
>> +    */
>> +   if (brw->fragment_program->Base.InputsRead & VARYING_BIT_SAMPLE_POS)
>> +      dw6 |= GEN6_WM_POSOFFSET_SAMPLE;
>> +   else
>> +      dw6 |= GEN6_WM_POSOFFSET_NONE;
>> +
>>     BEGIN_BATCH(9);
>>     OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
>>     OUT_BATCH(brw->wm.base.prog_offset);
>>
>
> Other than those nits, this looks good.  Nice work.
Thanks Ken.


More information about the mesa-dev mailing list