[Mesa-dev] mesa state tracker geometry shader bits

Marek Olšák maraeo at gmail.com
Wed Oct 16 00:45:38 CEST 2013


GL_ARB_depth_clamp seems to be implemented in Draw and llvmpipe even
passes the tests.

Marek

On Tue, Oct 15, 2013 at 9:15 PM, Dave Airlie <airlied at gmail.com> wrote:
> On Tue, Oct 15, 2013 at 7:58 PM, Jose Fonseca <jfonseca at vmware.com> wrote:
>> ----- Original Message -----
>>> Hi,
>>>
>>> I pulled Brian's patches and then hacked llvmpipe locally to claim GL 3.2,
>>> and ran piglit, fixed some of the obviously missing pieces and crashes.
>>>
>>> These aren't immediately going to expose any new functionality, but it
>>> might help if someone doing r600g or nouveau support can concentrate on their
>>> driver.
>>>
>>> Any objections to pushing them?
>>
>> Sounds great to me.  The more testing llvmpipe gets the better.  Thanks for doing this.
>
> It seems to pass nearly as many as Paul reported for Ivybridge, the
> fails seems to be in the generic code anyways.
>>
>>
>> Actually, if things are not too broken, I'd really would like to get llvmpipe to advertise 3.2 out of the box.  It would imply lying about MSAA of course, but I think that that would be acceptable (and even preferable) for a SW renderer.
>
> If people agree I'd like to do that as well, anyone got any objections
> to initially lying about softpipe and llvmpipe? for 3.2 depth clip
> disable and seamless cube map would be needed on top of the two
> multisample extensions.
>
> Dave.
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