[Mesa-dev] [PATCH] glsl: Fix MSVC build (missing strcasecmp())
Jose Fonseca
jfonseca at vmware.com
Fri Oct 18 02:04:22 CEST 2013
Looks good. Thanks.
Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
Jose
----- Original Message -----
> MSVC doesn't have a strcasecmp() function; it uses _stricmp() instead.
> ---
> src/glsl/glsl_parser.yy | 8 +++++++-
> 1 file changed, 7 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
> index ba2dc63..00589e2 100644
> --- a/src/glsl/glsl_parser.yy
> +++ b/src/glsl/glsl_parser.yy
> @@ -66,8 +66,14 @@ static bool match_layout_qualifier(const char *s1, const
> char *s2,
> */
> if (state->es_shader)
> return strcmp(s1, s2);
> - else
> + else {
> +#if defined(_MSC_VER)
> + /* MSVC doesn't have a strcasecmp() function; instead it has _stricmp.
> */
> + return _stricmp(s1, s2);
> +#else
> return strcasecmp(s1, s2);
> +#endif
> + }
> }
> %}
>
> --
> 1.8.4.1
>
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