[Mesa-dev] [RFC PATCH 2/2] i965/gs: Precompile geometry shaders.

Paul Berry stereotype441 at gmail.com
Wed Oct 23 19:29:08 CEST 2013


---
 src/mesa/drivers/dri/i965/brw_context.h  |  6 ++++++
 src/mesa/drivers/dri/i965/brw_shader.cpp |  4 ++++
 src/mesa/drivers/dri/i965/brw_vec4_gs.c  | 34 ++++++++++++++++++++++++++++++++
 src/mesa/drivers/dri/i965/brw_vec4_gs.h  |  4 ++++
 4 files changed, 48 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 0229cc5..39f45c6 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1630,6 +1630,12 @@ brw_vertex_program_const(const struct gl_vertex_program *p)
    return (const struct brw_vertex_program *) p;
 }
 
+static INLINE struct brw_geometry_program *
+brw_geometry_program(struct gl_geometry_program *p)
+{
+   return (struct brw_geometry_program *) p;
+}
+
 static INLINE struct brw_fragment_program *
 brw_fragment_program(struct gl_fragment_program *p)
 {
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 5992a1c..67084a7 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -26,6 +26,7 @@ extern "C" {
 #include "brw_context.h"
 }
 #include "brw_vs.h"
+#include "brw_vec4_gs.h"
 #include "brw_fs.h"
 #include "glsl/ir_optimization.h"
 #include "glsl/glsl_parser_extras.h"
@@ -70,6 +71,9 @@ brw_shader_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
    if (brw->precompile && !brw_fs_precompile(ctx, prog))
       return false;
 
+   if (brw->precompile && !brw_gs_precompile(ctx, prog))
+      return false;
+
    if (brw->precompile && !brw_vs_precompile(ctx, prog))
       return false;
 
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs.c b/src/mesa/drivers/dri/i965/brw_vec4_gs.c
index b48422c..620be79 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs.c
@@ -306,6 +306,40 @@ const struct brw_tracked_state brw_gs_prog = {
 
 
 bool
+brw_gs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct brw_gs_prog_key key;
+   uint32_t old_prog_offset = brw->gs.base.prog_offset;
+   struct brw_gs_prog_data *old_prog_data = brw->gs.prog_data;
+   bool success;
+
+   if (!prog->_LinkedShaders[MESA_SHADER_GEOMETRY])
+      return true;
+
+   struct gl_geometry_program *gp = (struct gl_geometry_program *)
+      prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program;
+   struct brw_geometry_program *bgp = brw_geometry_program(gp);
+
+   memset(&key, 0, sizeof(key));
+
+   brw_vec4_setup_prog_key_for_precompile(ctx, &key.base, bgp->id, &gp->Base);
+
+   /* Assume that the set of varyings coming in from the vertex shader exactly
+    * matches what the geometry shader requires.
+    */
+   key.input_varyings = gp->Base.InputsRead;
+
+   success = do_gs_prog(brw, prog, bgp, &key);
+
+   brw->gs.base.prog_offset = old_prog_offset;
+   brw->gs.prog_data = old_prog_data;
+
+   return success;
+}
+
+
+bool
 brw_gs_prog_data_compare(const void *in_a, const void *in_b)
 {
    const struct brw_gs_prog_data *a = in_a;
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs.h b/src/mesa/drivers/dri/i965/brw_vec4_gs.h
index 8b979ac..b209d80 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs.h
@@ -30,6 +30,10 @@
 extern "C" {
 #endif
 
+struct gl_context;
+struct gl_shader_program;
+
+bool brw_gs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);
 bool brw_gs_prog_data_compare(const void *a, const void *b);
 void brw_gs_prog_data_free(const void *in_prog_data);
 
-- 
1.8.4.1



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