[Mesa-dev] [PATCH 1/2] glsl: Move UsesClipDistance from gl_{vertex, geometry}_program into gl_program.
Paul Berry
stereotype441 at gmail.com
Wed Oct 23 20:18:14 CEST 2013
This will make it easier for back-ends to share code between geometry
shader and vertex shader compilation. Also, it is renamed to
"UsesClipDistanceOut" to clarify that (a) in geometry shaders, it
refers to the gl_ClipDistance output rather than the gl_ClipDistance
input, and (b) it is irrelevant in fragment shaders.
---
src/mesa/drivers/dri/i965/brw_vec4_gs.c | 3 ++-
src/mesa/drivers/dri/i965/brw_vs.c | 3 ++-
src/mesa/main/mtypes.h | 8 ++++++--
src/mesa/main/shaderapi.c | 8 +++-----
4 files changed, 13 insertions(+), 9 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs.c b/src/mesa/drivers/dri/i965/brw_vec4_gs.c
index b48422c..e00a104 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs.c
@@ -267,7 +267,8 @@ brw_upload_gs_prog(struct brw_context *brw)
memset(&key, 0, sizeof(key));
key.base.program_string_id = gp->id;
- brw_setup_vec4_key_clip_info(brw, &key.base, gp->program.UsesClipDistance);
+ brw_setup_vec4_key_clip_info(brw, &key.base,
+ gp->program.Base.UsesClipDistanceOut);
/* _NEW_LIGHT | _NEW_BUFFERS */
key.base.clamp_vertex_color = ctx->Light._ClampVertexColor;
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index c0ae3ed..04cf857 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -420,7 +420,8 @@ static void brw_upload_vs_prog(struct brw_context *brw)
* the inputs it asks for, whether they are varying or not.
*/
key.base.program_string_id = vp->id;
- brw_setup_vec4_key_clip_info(brw, &key.base, vp->program.UsesClipDistance);
+ brw_setup_vec4_key_clip_info(brw, &key.base,
+ vp->program.Base.UsesClipDistanceOut);
/* _NEW_POLYGON */
if (brw->gen < 6) {
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 6374e8c..dbb84df 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1965,6 +1965,12 @@ struct gl_program
GLboolean UsesGather; /**< Does this program use gather4 at all? */
+ /**
+ * For vertex and geometry shaders, true if the program uses the
+ * gl_ClipDistance output. Ignored for fragment shaders.
+ */
+ GLboolean UsesClipDistanceOut;
+
/** Named parameters, constants, etc. from program text */
struct gl_program_parameter_list *Parameters;
@@ -2009,7 +2015,6 @@ struct gl_vertex_program
{
struct gl_program Base; /**< base class */
GLboolean IsPositionInvariant;
- GLboolean UsesClipDistance;
};
@@ -2023,7 +2028,6 @@ struct gl_geometry_program
GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
- GLboolean UsesClipDistance;
GLboolean UsesEndPrimitive;
};
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index d3677c8..53f0cab 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1855,10 +1855,8 @@ _mesa_copy_linked_program_data(gl_shader_type type,
struct gl_program *dst)
{
switch (type) {
- case MESA_SHADER_VERTEX: {
- struct gl_vertex_program *dst_vp = (struct gl_vertex_program *) dst;
- dst_vp->UsesClipDistance = src->Vert.UsesClipDistance;
- }
+ case MESA_SHADER_VERTEX:
+ dst->UsesClipDistanceOut = src->Vert.UsesClipDistance;
break;
case MESA_SHADER_GEOMETRY: {
struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
@@ -1866,7 +1864,7 @@ _mesa_copy_linked_program_data(gl_shader_type type,
dst_gp->VerticesOut = src->Geom.VerticesOut;
dst_gp->InputType = src->Geom.InputType;
dst_gp->OutputType = src->Geom.OutputType;
- dst_gp->UsesClipDistance = src->Geom.UsesClipDistance;
+ dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
}
break;
--
1.8.4.1
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