[Mesa-dev] [PATCH] st/mesa: move out of memory check in st_draw_vbo()
Brian Paul
brianp at vmware.com
Tue Oct 29 01:37:05 CET 2013
Before we were only checking the st->vertex_array_out_of_memory flag
after updating array state. But if there's two consecutive glDrawArrays
calls and the first one is skipped because of OOM, the second one should
be skipped too.
Cc: 9.2 <mesa-stable at lists.freedesktop.org>
---
src/mesa/state_tracker/st_draw.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index c357230..51bb238 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -210,9 +210,6 @@ st_draw_vbo(struct gl_context *ctx,
if (st->dirty.st || ctx->NewDriverState) {
st_validate_state(st);
- if (st->vertex_array_out_of_memory)
- return;
-
#if 0
if (MESA_VERBOSE & VERBOSE_GLSL) {
check_uniforms(ctx);
@@ -222,6 +219,10 @@ st_draw_vbo(struct gl_context *ctx,
#endif
}
+ if (st->vertex_array_out_of_memory) {
+ return;
+ }
+
util_draw_init_info(&info);
if (ib) {
--
1.7.10.4
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