[Mesa-dev] [PATCH] st/mesa: move out of memory check in st_draw_vbo()
Marek Olšák
maraeo at gmail.com
Tue Oct 29 10:28:49 CET 2013
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Tue, Oct 29, 2013 at 1:37 AM, Brian Paul <brianp at vmware.com> wrote:
> Before we were only checking the st->vertex_array_out_of_memory flag
> after updating array state. But if there's two consecutive glDrawArrays
> calls and the first one is skipped because of OOM, the second one should
> be skipped too.
>
> Cc: 9.2 <mesa-stable at lists.freedesktop.org>
> ---
> src/mesa/state_tracker/st_draw.c | 7 ++++---
> 1 file changed, 4 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
> index c357230..51bb238 100644
> --- a/src/mesa/state_tracker/st_draw.c
> +++ b/src/mesa/state_tracker/st_draw.c
> @@ -210,9 +210,6 @@ st_draw_vbo(struct gl_context *ctx,
> if (st->dirty.st || ctx->NewDriverState) {
> st_validate_state(st);
>
> - if (st->vertex_array_out_of_memory)
> - return;
> -
> #if 0
> if (MESA_VERBOSE & VERBOSE_GLSL) {
> check_uniforms(ctx);
> @@ -222,6 +219,10 @@ st_draw_vbo(struct gl_context *ctx,
> #endif
> }
>
> + if (st->vertex_array_out_of_memory) {
> + return;
> + }
> +
> util_draw_init_info(&info);
>
> if (ib) {
> --
> 1.7.10.4
>
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