[Mesa-dev] [PATCH 1/4] glsl: Refactor a bunch of the code out of cross_validate_outputs_to_inputs
Paul Berry
stereotype441 at gmail.com
Wed Sep 4 11:16:15 PDT 2013
On 4 September 2013 08:17, Ian Romanick <idr at freedesktop.org> wrote:
> On 09/03/2013 09:41 AM, Paul Berry wrote:
> > On 30 August 2013 16:07, Ian Romanick <idr at freedesktop.org
> > <mailto:idr at freedesktop.org>> wrote:
> >
> > From: Ian Romanick <ian.d.romanick at intel.com
> > <mailto:ian.d.romanick at intel.com>>
> >
> > The new function, cross_validate_types_and_qualifiers, will have
> > multiple callers from this file in future commits.
> >
> > Signed-off-by: Ian Romanick <ian.d.romanick at intel.com
> > <mailto:ian.d.romanick at intel.com>>
> > ---
> > src/glsl/link_varyings.cpp | 171
> > +++++++++++++++++++++++++--------------------
> > 1 file changed, 94 insertions(+), 77 deletions(-)
> >
> > diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
> > index 4ceb1d3..a1899f7 100644
> > --- a/src/glsl/link_varyings.cpp
> > +++ b/src/glsl/link_varyings.cpp
> > @@ -41,6 +41,97 @@
> >
> >
> > /**
> > + * Validate the types and qualifiers of an output from one stage
> > against the
> > + * matching input to another stage.
> > + */
> > +static void
> > +cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
> > + const ir_variable *input,
> > + const ir_variable *output,
> > + GLenum consumer_type,
> > + const char *consumer_stage,
> > + const char *producer_stage)
> >
> >
> > It seems redundant to pass both consumer_type and consumer_stage as
> > arguments, since the latter is just
> > _mesa_glsl_shader_target_name(consumer_type). You might want to just
> > pass consumer_type and producer_type, and use
> > _mesa_glsl_shader_target_name() to convert them to strings in the event
> > of an error.
>
> I thought about doing that. I decided against it for a couple
> reasons... but now that I've looked at it again, I like it. :) I've
> changed the signature to
>
> static void
> cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
> const ir_variable *input,
> const ir_variable *output,
> GLenum consumer_type,
> GLenum producer_type);
>
> And I just call _mesa_glsl_shader_target_name in the linker_error calls.
> I pushed this to master of my repo on fdo. Does that look good to you?
>
Yeah, that looks great. Thanks!
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