[Mesa-dev] [PATCH 1/3] i965/vec4: Simplify the computation of coord_mask and zero_mask.
Kenneth Graunke
kenneth at whitecape.org
Mon Sep 9 16:00:08 PDT 2013
We can easily compute these without loops, resulting in simpler and
shorter code.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Cc: Ian Romanick <idr at freedesktop.org>
Cc: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 7 ++-----
1 file changed, 2 insertions(+), 5 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 28dc313..a51b61b 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2221,13 +2221,10 @@ vec4_visitor::visit(ir_texture *ir)
int writemask = brw->gen == 4 ? WRITEMASK_W : WRITEMASK_X;
emit(MOV(dst_reg(MRF, param_base, lod_type, writemask), lod));
} else {
- int i, coord_mask = 0, zero_mask = 0;
/* Load the coordinate */
/* FINISHME: gl_clamp_mask and saturate */
- for (i = 0; i < ir->coordinate->type->vector_elements; i++)
- coord_mask |= (1 << i);
- for (; i < 4; i++)
- zero_mask |= (1 << i);
+ int coord_mask = (1 << ir->coordinate->type->vector_elements) - 1;
+ int zero_mask = 0xf & ~coord_mask;
if (ir->offset && ir->op == ir_txf) {
/* It appears that the ld instruction used for txf does its
--
1.8.3.4
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