[Mesa-dev] [PATCH 1/3] i965/vec4: Simplify the computation of coord_mask and zero_mask.

Kenneth Graunke kenneth at whitecape.org
Mon Sep 9 16:00:08 PDT 2013


We can easily compute these without loops, resulting in simpler and
shorter code.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Cc: Ian Romanick <idr at freedesktop.org>
Cc: Chris Forbes <chrisf at ijw.co.nz>
---
 src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 7 ++-----
 1 file changed, 2 insertions(+), 5 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 28dc313..a51b61b 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2221,13 +2221,10 @@ vec4_visitor::visit(ir_texture *ir)
       int writemask = brw->gen == 4 ? WRITEMASK_W : WRITEMASK_X;
       emit(MOV(dst_reg(MRF, param_base, lod_type, writemask), lod));
    } else {
-      int i, coord_mask = 0, zero_mask = 0;
       /* Load the coordinate */
       /* FINISHME: gl_clamp_mask and saturate */
-      for (i = 0; i < ir->coordinate->type->vector_elements; i++)
-	 coord_mask |= (1 << i);
-      for (; i < 4; i++)
-	 zero_mask |= (1 << i);
+      int coord_mask = (1 << ir->coordinate->type->vector_elements) - 1;
+      int zero_mask = 0xf & ~coord_mask;
 
       if (ir->offset && ir->op == ir_txf) {
 	 /* It appears that the ld instruction used for txf does its
-- 
1.8.3.4



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